GDC 2004
Behavioral Game Design
by John Hopson
(Bungie Inc.)
Audio
GDC 2004
Common C++ Performance Mistakes in Games
by Pete Isensee
Audio
GDC 2004
Deferred Shading on DX9 Class Hardware and the Xbox
by Matt Pritchard
Audio
GDC 2004
From Visual Anti-Establishment to Ubiquity and Back
by Matt Pritchard
Audio
GDC 2004
Practical Implementation of High Dynamic Range Rendering
by Matt Pritchard
Audio
GDC 2004
Practical Physics for Articulated Characters
by Vangelis Kokkevis
Audio
GDC 2004
Real-Time Global Illumination
by Eskil Steenberg
Audio
GDC 2004
Turning Innovation into Impact
by J Allard
Audio