GDC 2004
The Hobbit : A Case Study
by Christopher Michael
Audio
GDC 2004
Audio Asset Management for Large Projects
by David Chan
(Hinterland Studios)
Audio
GDC 2004
Behavioral Game Design
by John Hopson
(Bungie Inc.)
Audio
GDC 2004
Common C++ Performance Mistakes in Games
by Pete Isensee
Audio
GDC 2004
Cross-Platform Audio Using Interactive XMF
by Jessica Bayliss
Audio
GDC 2004
Deferred Shading on DX9 Class Hardware and the Xbox
by Matt Pritchard
Audio
GDC 2004
From Visual Anti-Establishment to Ubiquity and Back
by Matt Pritchard
Audio
GDC 2004
Practical Implementation of High Dynamic Range Rendering
by Matt Pritchard
Audio
GDC 2004
Practical Physics for Articulated Characters
by Vangelis Kokkevis
Audio
GDC 2004
Producing Orchestral Scores for Games
by John O'Leary
Audio
GDC 2004
Real-Time Global Illumination
by Eskil Steenberg
Audio
GDC 2004
The Virtual and Mixed Media Orchestra for Game Music
Audio
GDC 2004
Turning Innovation into Impact
by J Allard
Audio