(100) Developing Games With Open Source Technologies
by See below
Online Games - Technology and Services
14 Conceptual Shifts: Moving From Games to Interactive Storytelling
by Chris Crawford
(Storytron)
Writing for Games
A Generative, Adaptive Music System for MMO games
by Chris Mayer
(Slipgate Ironworks)
Audio
Blazing the Trail for Hot Game Dialog
by DB Cooper
(DB-Cooper.com)
Audio
Business Use of Virtual Worlds: Case Studies for Conducting Business fro...
by Victoria Coleman
(Samsung Electronics)
Worlds in Motion
Comparing Virtual Property Models - A Business and Legal Perspective
by S. Gregory Boyd
(Davis & Gilbert LLP)
Online Games - Business & Marketing
Computer Entertainment 35 Years from Today
by Bruce Sterling
Writing for Games
Creating Foley for Games
by Mark Petty
(Gearbox Software)
Audio
Deepening Player Immersion with Jungian Symbolism
by Stephen Brock Schafer
(Digipen Institute of Technology)
Writing for Games
Designing for Player Sociability
by Bob Moore, Ph.D.
(Bob Moore Consultant)
Online Games - Social Networking & Community
Easy is F@ing Hard: Game Design Fundamentals for Mass-Market Games
by Eric Zimmerman
(Independent)
Online Games - Design
Economic Design and Management of Virtual Worlds with a Large Shard Popu...
by Sam Lewis
(Zenimax Online)
Online Games - Design
Efficient Robust Networking
by Ben Garney
(PushButton Labs)
Online Games - Technology and Services
Emerging Market: India, Challenges & Pitfalls
by Sumeet Maniar
(K2 Network, Inc.)
Online Games - Business & Marketing
Galatea 3.0: Designing and Writing Great Game Characters
by Tom Abernathy
(Microsoft Game Studios)
Writing for Games
Gaming Communities & Kids: Do You Know Your ABC's?
by Richard Weil
(Metaverse Mod Squad)
Online Games - Social Networking & Community
In-World Advertising Case Study
by Joe Hyrkin
(Trinity Ventures)
Worlds in Motion
Licensed Software - Cost Benefit Analysis
by Bill Dalton
(BioWare Austin)
Online Games - Technology and Services
Making a Web-Based MMO in Your Attic With Shockwave
by Gene Endrody
(Maid Marian Entertain...)
Online Games - Technology and Services
Managing Copyright Issues in Videogames and Virtual Worlds
by Sean Kane
(Pillsbury Winthrop Shaw Pittman LLP)
Online Games - Business & Marketing
Measuring & Metrics: The Online Gaming Audience
by Edward Hunter
(comScore)
Online Games - Business & Marketing
Music and Sound as Game Design Tools
by Brian Gomez
(Alchemic Productions)
Online Games - Design
Neural-THX Surround: Serious Surround Sound for the Multi-Channel Gamer
by James Johnston
(Neural Audio)
Audio
New Interfaces, New Gamewriting Opportunities
by Randy Breen
(Emotiv Systems Inc.)
Writing for Games
New MIDI-Based Game Audio Techniques
by Chris Grigg
(Beatnik, Inc.)
Audio
Online Games Under Construction: Run Your Beta Right.
by Jonathan Hanna
(John Galt Games)
Online Games - Social Networking & Community
Organic Fans: Free-Range Community Leadership for the Novice
by Andie Grace
(BurningMa...)
Online Games - Social Networking & Community
Postmortem: Deferred Shading in Tabula Rasa
by Rusty Koonce
(NCSoft)
Online Games - Technology and Services
RAGE: Storytelling and Technology at id Software
by Tim Willits
(id Software)
Writing for Games
Security in MMORPGs
by Tim Willits
(id Software)
Online Games - Technology and Services
Special Ops: The Writer of the Future
by Flint Dille
(Ground Zero Productions)
Writing for Games
Sticky from the Start
by Stieg Hedlund
(Turpitude)
Online Games - Design
Sustaining Player Engagement by Designing for Intrinsic Need Satisfaction
by Scott Rigby
(Immersyve)
Online Games - Design
The Future of Time - Time as a Storytelling Tool in Video Games
by Kevin Shortt
(Ubisoft Montreal)
Writing for Games
The Game Job Interview RPG
by Eduardo Baraf
(Tabula Digita)
Game Career Seminar
The Play is the Thing: Interactive Storytelling from the World of Improv...
by Shana Merlin
(Merlin Works)
Writing for Games
The Server Technology of EVE Online: How to Cope With 300,000 Players on...
by Halldor Fannar
(CCP)
Online Games - Technology and Services
Them's Playing Words: Video Game Adaptation Workshop
by Geoffrey Long
(Singapore - MIT GAMBIT Game Lab)
Writing for Games
Unlocking Flash to Build the Next Great MMO
by Ben Garney
(PushButton Labs)
Online Games - Technology and Services
Unsharding: The Secret to Storytelling in a Massively Multiplayer Enviro...
by James Portnow
(Rainmaker Games)
Writing for Games
Wake Up and Smell the Metrics! A Rant on Metrics-Driven Development in O...
by Larry Mellon
Online Games - Technology and Services
We Tell Stories - A New Form of Storytelling
by Adrian Hon
(Six to Start)
Writing for Games
What's Lara's Story? Advanced Storytelling Techniques in Tomb Raider: Un...
by Eric Lindstrom
(Crystal Dynamics)
Writing for Games
Writing for Socially Networked Games: Blending User-Generated Content wi...
by Christopher Cunningham
(rmbr)
Writing for Games