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GDC Canada 2009
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GDC Canada 2009
A Sound Approach to Audio Pre-production
Hirst, Alistair
OMNI Audio
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GDC Canada 2009
Advanced Scrum and Agile Success Stories
Keith, Clinton
Clinton Keith Consul...
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GDC Canada 2009
Can My Game Be a Brand?
Handa, Sunny
Blakes
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GDC Canada 2009
Creating Value
Rogers, Dan
Interactive Studio M...
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GDC Canada 2009
Luck, Skill, and Hidden Information: Lessons from the Wor...
Gutschera, Robert
AristoDigital
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GDC Canada 2009
Shooting in San Vanelona: the Visuals of EA's Skate
White, John
EA Blackbox
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GDC Canada 2009
The Science and Art of Quality Assurance in the Video Gam...
Vasquez, Mario
Electronic Arts Canada
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GDC Canada 2009
The Technical Pre-production Process for a New IP
Posthuma, Stefan
EA Black Box
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GDC Canada 2009
Theory and Practice of the Game Object Component Architec...
Chady, Marcin
Radical Entertainment
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