A Sound Approach to Audio Pre-production
by Alistair Hirst
(OMNI Audio)
Concept/Pre-Production
Advanced Scrum and Agile Success Stories
by Clinton Keith
(Clinton Keith Consulting)
Production
Can My Game Be a Brand?
by Sunny Handa
(Blakes)
Post Launch
Creating Value
by Dan Rogers
(Interactive Studio Management)
Production
Luck, Skill, and Hidden Information: Lessons from the World of Paper Games
by Robert Gutschera
(AristoDigital)
Post Launch
Shooting in San Vanelona: the Visuals of EA's Skate
by John White
(EA Blackbox)
Production
The Science and Art of Quality Assurance in the Video Game Industry
by Mario Vasquez
(Electronic Arts Canada)
Finalling
The Technical Pre-production Process for a New IP
by Stefan Posthuma
(EA Black Box)
Concept/Pre-Production
Theory and Practice of the Game Object Component Architecture
by Marcin Chady
(Radical Entertainment)
Production