Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
Advanced Graphics Summit
Game Developers Conference 2024
144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presen...
Programming
Game Developers Conference 2024
3D Toon Rendering in 'Hi-Fi RUSH'
Visual Arts
Game Developers Conference 2023
Advanced Graphics Summit: Reinventing the Wheel for Snow Rendering
Advanced Graphics Summit
Game Developers Conference 2023
AI Summit: AI for Testing at EA: From 'Star Wars' to 'Apex' and Beyond
AI Summit
Game Developers Conference 2023
Animation Summit: Motion Matching at EA: Five Years Later
Animation Summit
Game Developers Conference 2024
Audio Summit: Audio QA: Getting Useful Feedback on Your Audio Work
Audio Summit
Game Developers Conference 2024
Audio Summit: How Do You Make Casual Games' Players Turn Their Audio On?
Audio Summit
Game Developers Conference 2024
Between Legacy and Modernity: Creating an Homage Game to the 15-Year-Old...
Production & Team Leadership
Game Developers Conference 2023
Building Night City: The Technology of 'Cyberpunk 2077'
Programming
Game Developers Conference 2024
Delta Force World Creation: Cross-Platform Art Pipeline and Tools (Prese...
Visual Arts
Game Developers Conference 2023
Engine Optimization Powered by Big Data
Programming
Game Developers Conference 2024
Future Realities Summit: Developing Action-Packed Multiplayer Gameplay f...
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: Identity and Involvement: What Players Really W...
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: Next-Gen VR Development: PSVR 2, Quest 3 and Be...
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: Techniques for Efficient Development of VR Game...
Future Realities Summit
Game Developers Conference 2023
How To Make AAA-Looking Games Like 'A Plague Tale: Requiem' with 20 Artists
Visual Arts
Game Developers Conference 2024
Making Linear Story Playable: The Narrative Design of 'Alan Wake 2'
Design
Game Developers Conference 2024
MergeBot: Activision's Merge and Resolve Infrastructure
Programming
Game Developers Conference 2024
Nanite GPU-Driven Materials
Programming
Game Developers Conference 2024
Open World Rendering Techniques in 'Hogwarts Legacy'
Programming
Game Developers Conference 2024
Ray Tracing in Snowdrop: Scene Representation and Custom BVH
Programming
Game Developers Conference 2024
Real-Time World Editing Technology in Northlight
Programming
Game Developers Conference 2024
Scaling Git Workflows for Game Development
Programming
Game Developers Conference 2023
Scaling Tools for Millions of Assets for 'Horizon Forbidden West'
Programming
Game Developers Conference 2024
Teaching Complex Games: Onboarding Redesign for 'Rainbow Six Siege'
Design
Game Developers Conference 2024
The Dark Place of 'Alan Wake 2': Crafting an Evolving Nightmare Dimension
Visual Arts
Game Developers Conference 2023
Tools Summit: TestMonkey: Automated Testing at Santa Monica Studio
Tools Summit
Game Developers Conference 2024
UIPainter: Tile-Based UI Rendering in One Draw Call
Programming