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Session Name The Titans: Creating Living, Breathing Levels in God of War III
Speaker(s) Chris O'Neill, Bruno Velazquez
Company Name(s) SCEA Santa Monica Studio, SCEA Santa Monica Studio
Track / Format Game Design
Overview

God of War III presented, quite literally, Santa Monica Studio's biggest challenge to date: The Titans. These real-time moving levels built on giants presented new and vast challenges across the entire development team. Combining compelling level design, stunning visuals, and an exciting boss battle into a seamless and memorable spectacle required a team-wide desire to innovate, intensely collaborate, and have an excitement to show fans something they had never seen before. Team members share the development story of Cronos from elevator-pitch to completion outlining the technical and creative challenges they faced while also shedding light on the philosophy, process, and technology used in bringing this truly titanic moment to life.
 

GDC 2012

Chris O'Neill

SCEA Santa Monica Studio

Bruno Velazquez

SCEA Santa Monica Studio

free content

Game Design

Design


UBM Tech