You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Build That Wall: Creating the Audio for Bastion
Speaker(s) Darren Korb
Company Name(s) Supergiant Games
Track / Format Audio
Overview

You don't need a high-end recording studio and hordes of sound engineers to produce AAA quality audio for your game. How did a one-man audio team create the critically acclaimed music and sound for Supergiant Games' Bastion on a shoestring budget? By recording in his closet...that's how! Supergiant Games' Audio Director and Composer, Darren Korb, will walk you through his development process; from creating Bastion's eclectic "acoustic frontier trip-hop" soundtrack and haunting vocal melodies, to its innovative reactive narration and sound effects. Learn how to create high-production-value audio on an "Indie" budget, all by yourself, through the creative use of simple techniques!

GDC 2012

Darren Korb

Supergiant Games

free content

Audio

Audio



UBM Tech