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Session Name Experimental Gameplay Sessions
Speaker(s) Anna Anthropy, Robin Arnott, Daniel Benmergui, Kurt Bieg, Jenova Chen, Nicholas Clark, Bennett Foddy, Robin Hunicke, Rami Ismail, Mars Jokela, Alex Kerfoot, Ramsey Nasser, Mathias Nordvall, Pietro Righi Riva, John Sear, Steve Swink, Nicolo Tedeschi, Douglas Wilson
Company Name(s) Auntie Pixelante, WRAUGHK, Independent, Simple Machine, thatgamecompany, thatgamecompany, foddy.net, thatgamecompany, Vlambeer, Self Aware Games, RPM Collective, Pizza Party, Linkoping University, Santa Ragione, WallFour, Enemy Airship, Santa Ragione, Die Gute Fabrik
Track / Format Game Design
Overview

The Experimental Gameplay Session is back for its 10-year anniversary at GDC!

In this fast-paced, game-packed session we will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defying conventions and traditions in search for of new genres and ideas, this session aims to ignite the imagination of all game makers. Many games debuted at this session have enjoyed critical and commercial success- including Katamari Damacy, flOw, Braid, Portal, World of Goo and Today I Die. Come see what's happening on in the world of Experimental Gameplay and be inspired!

GDC 2012

Anna Anthropy

Auntie Pixelante

Robin Arnott

WRAUGHK

Daniel Benmergui

Independent

Kurt Bieg

Simple Machine

Jenova Chen

thatgamecompany

Nicholas Clark

thatgamecompany

Bennett Foddy

foddy.net

Robin Hunicke

thatgamecompany

Rami Ismail

Vlambeer

Mars Jokela

Self Aware Games

Alex Kerfoot

RPM Collective

Ramsey Nasser

Pizza Party

Mathias Nordvall

Linkoping University

Pietro Righi Riva

Santa Ragione

John Sear

WallFour

Steve Swink

Enemy Airship

Nicolo Tedeschi

Santa Ragione

Douglas Wilson

Die Gute Fabrik

free content

Game Design

Design


UBM Tech