You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Inspiration from the Trash: The TRS-80's Lost Game Designs
Speaker(s) Jim McGinley
Company Name(s) Bigpants
Track / Format Game Design
Overview

Released in 1979, some TRS-80 games featured amazing mechanics that have been completely forgotten. Each contains a proven kernel of brilliance that can inspire modern game developers. This presentation is a live recreation of the best parts of the TRS-80 experience. The snapshot ability of TRS-80 emulation software will highlight portions of 30 games. Attendees will not be exposed to well known gameplay/titles/menus, nor be bored by canned footage.

Finding these games is beyond the reach of most. Rather than navigate the idiosyncrasies of TRS-80 emulation software, research which games are worth remembering, and master the unforgiving gameplay, developers can instead attend this presentation. In-between games, we'll reflect on how modern issues were viewed 30 years ago. Cloning, sequels, art games, licensed games, AAA and Indie scenes all existed, and distance will provide today's developers with insight into their future.

GDC 2012

Jim McGinley

Bigpants

free content

Game Design

Design



UBM Tech