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Session Name Leveling Up Your AAA Game - BioWare's Post Release Content Insights
Speaker(s) Fernando Melo
Company Name(s) BioWare
Track / Format Production
Overview

This session is aimed specifically at developers and product managers considering or working on post release content plans for what is more commonly being dubbed "HD games" these days - large PC and/or Console titles.

We'll cover some of the research BioWare has done on key elements that can make up a successful plan for HD games - including traditional PDLC, Day 1 PDLC, Online Pass, In-fiction PDLC offers, micro-transactions and more. And discuss why you may want to consider some or all of these for your plan.

GDC Europe 2012

Fernando Melo

BioWare

free content

Production

Production


UBM Tech