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Session Name Static Lighting Tricks in Halo 4
Speaker(s) Mike Boulton
Company Name(s) 343 Industries
Track / Format Programming
Overview In this 25-minute lecture the speaker gives a brief overview of the static lighting approach used in Halo 4. He then zooms into three topics: the pros and cons of using a GPU light mapper, the details of a very fast and efficient new texture packing algorithm, and the details of a novel refinement technique used to dramatically improve light map resolution.

GDC 2013

Mike Boulton

343 Industries

free content

Programming

Programming


UBM Tech