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Session Name Level Design in a Day: How We Used Iterative Level Design to Ship Skyrim and Fallout 3
Speaker(s) Joel Burgess
Company Name(s) Bethesda Softworks
Track / Format Production
Overview Huge, open world games like Skyrim and Fallout 3 demand a great deal of development talent, and can be daunting to plan and create - especially when subject to the constant and often unpredictable flux of a game in development. This level design oriented talk will share insights into the iterative approach used at Bethesda Game Studios to help their level design team plan, implement, test and polish massive amounts of content. The talk will also discuss how this approach allows the team to maintain their staff without having to hire and fire at the whims of the project cycle.

GDC 2014

Joel Burgess

Bethesda Softworks

free content

Production

Production


UBM Tech