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Session Name Leveraging External Programming for Forza Motorsport 5
Speaker(s) Daniel Adent
Company Name(s) Turn 10 Studios, Microsoft
Track / Format Programming
Overview When Turn 10 undertook the challenge of delivering a game with epic content at a console launch, we knew that we would have to develop this game differently than we had developed our previous versions of the Forza Motorsport series. This session will take an insightful look at how an external development partner was used to extend the engineering capacity of the team. The talk will cover the factors that will help you determine when and how to utilize external development partnerships, the advantages to partnership over contracting, and will provide a list of common pitfalls to avoid when leveraging external programming. Additionally, the talk will take an in-depth look into case studies covering team organization, communication, definition and distribution of work, maintaining externally developed code, and planning for an achievable end game.

GDC 2014

Daniel Adent

Turn 10 Studios, Microsoft

free content

Programming

Programming

Production

Production


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