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Session Name Art Direction is Not Just Googling Images
Speaker(s) Robh Ruppel
Company Name(s) Naughty Dog
Track / Format Visual Arts
Overview This talk is intended to illustrate visual concepts that can add deeper meaning, content and context to the game experience. By exploring and utilizing visual ideas, the game maker can connect more deeply with the audience. Just as good story and good characters are important to an immersive experience, so are more complex visual design ideas such as allegory, alliteration and iconography. Robh will walk thru several examples of these ideas, and illustrate them with specific slides to show how more sophisticated visual design has been part of media for a while, and how we can and should be integrating this into game visuals.

GDC 2014

Robh Ruppel

Naughty Dog

free content

Visual Arts

Visual Arts

Production

Production


UBM Tech