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Session Name Selling Games and the Code: Plugins in the Pipeline
Speaker(s) Karen Collins
Company Name(s) Ehtonal, Inc.
Track / Format Business, Marketing & Management
Overview If you've never considered developing plugins from your code, or selling assets from your game, you're missing out on a huge opportunity! Plugins and assets offer an alternate revenue source that can subsidize and supplement the cost of development. With a little planning and just a little extra work, you can package and sell code and assets from your game in a variety of marketplaces. This talk will answer the following questions: Is it worth it to develop and sell plugins and assets? What is the market opportunity for plugins and assets? How and where can you sell plugins? What benefits and downsides are involved in selling parts of your code and game assets? What changes to your game planning and production pipeline should be made to incorporate plugins? How can you re-think game design in a modular format to incorporate plugin development? And most importantly, how much money can you make?

GDC 2014

Karen Collins

Ehtonal, Inc.

free content

Business, Marketing & Management

Business & Marketing

Production

Production


UBM Tech