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Session Name You Need an Editor!
Speaker(s) Cameron Harris
Company Name(s) BioWare
Track / Format Game Narrative Summit
Overview Books, films and TV shows all have editors - and so should video games. Veteran editor Cameron Harris (Nintendo, Microsoft, BioWare) explains how editors add value to a project, a team and a company as story shapers, content managers and brand specialists. Using real-life examples, she outlines how to leverage editing to meet specific needs and discusses how establishing a company-wide editing culture can generate both creative and financial success. This session challenges narrative teams and studio management to invest in a much-needed discipline for every game and for the entire industry.

GDC 2014

Cameron Harris

BioWare

free content

Game Narrative Summit

Game Narrative


UBM Tech