You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Surface Tension: Liquid Effects in The Last of Us
Speaker(s) Eben Cook
Company Name(s) Naughty Dog
Track / Format Visual Arts
Overview In The Last of Us you spill a lot of blood during melee combat and gun fighting. It was important that the effects had a realistically rendered appearance even if the amount and use of blood was stylized. The blood and water in the game needed to have the physical properties of liquid, such as surface tension, reflection and refraction, all represented by a shader on a particle. This session goes in depth to show the tools and shader techniques developed for the blood and water particles in The Last of Us.

GDC 2014

Eben Cook

Naughty Dog

free content

Visual Arts

Visual Arts


UBM Tech