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Session Name Deploying a Low-Latency Multiplayer Game Globally: Loadout (Presented by Amazon)
Speaker(s) Nate Wiger
Company Name(s) Amazon
Track / Format Programming
Overview

This is a deep-dive straight into the guts of running a low-latency multiplayer game, such as a first-person shooter, on a global scale. We dive into architectures that enable you to split apart your back-end APIs from your game servers, and Auto Scale them independently. See how to run game servers in multiple AWS regions such as China and Frankfurt, and integrate them with your central game stack. We'll even demo this in action, using AWS CloudFormation and Chef to deploy Unreal Engine game servers.

GDC 2015

Nate Wiger

Amazon

free content

Programming

Programming


UBM Tech