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Session Name glNext: The Future of High Performance Graphics (Presented by Valve)
Speaker(s) Johan Andersson, Dan Baker, Pierre-Loup Griffais, John McDonald, Tom Olson, Aras Pranckevicius, Niklas Smedberg
Company Name(s) Electronic Arts, Frostbite Engine Team, Oxide Games, Valve Software, Valve Software, Khronos, Unity Technologies, Epic Games
Track / Format Programming
Overview Join us for the unveiling of Khronos' glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.

GDC 2015

Johan Andersson

Electronic Arts, Frostbite Engine Team

Dan Baker

Oxide Games

Pierre-Loup Griffais

Valve Software

John McDonald

Valve Software

Tom Olson

Khronos

Aras Pranckevicius

Unity Technologies

Niklas Smedberg

Epic Games

free content

Programming

Programming


UBM Tech