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Session Name The Ultimate Trim: Texturing Techniques of Sunset Overdrive
Speaker(s) Morten Olsen
Company Name(s) Insomniac Games
Track / Format Visual Arts
Overview For a relatively small team of environment artists to create the huge open world of Sunset Overdrive, we needed new ways to streamline the production of art assets while still pushing the visual quality to the next level. The Ultimate Trim became our name for a texturing technique, utilizing a certain trim layout and normal map structure that solved a lot of the problems we knew we were facing with production speed, memory usage and performance. During the early phases of development we spent time standardizing this environment art workflow and boosting its efficiency with a UV mapping script for quick and precise UV layout and a special shader for the unique texture style and added variation. This session will explain each step of these environment art techniques and support it with example images and video from the production.

GDC 2015

Morten Olsen

Insomniac Games

free content

Visual Arts

Visual Arts


UBM Tech