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Session Name Audio-Driven Game Design
Speaker(s) Per Anders Ostblad, Henrik Engstrom
Company Name(s) University of Skovde / Nifty Sound, University of Skovde
Track / Format Design
Overview The vast majority of all digital games rely heavily on their graphics to convey information and bring enjoyment. For the visually impaired community there are very few games to play, and even fewer that sighted gamers also play. How can you create a mobile game that is equally enjoyable regardless of whether you look at the graphics or use audio only?
This talk will be about the benefits of audio-driven game design, tips on how you can include visually impaired players in your game and the importance of being able to share the gaming experience with others. We will share tips and tricks and discuss why bringing audio into the design process early can enrich the gaming experience without hindering the rest of the game development process.

GDC 2016

Per Anders Ostblad

University of Skovde / Nifty Sound

Henrik Engstrom

University of Skovde

free content

Design

Design

Audio

Audio


UBM Tech