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Session Name Getting to Greenlight: Designing a Game Fit for (a) King
Speaker(s) Tristan Clark
Company Name(s) King
Track / Format Design
Overview Within the industry, there is a lot of talk about getting the core of a game just right. There is a lot of emphasis on the idea that a game will fail if it is built on top of a rotten foundation - and yet that's exactly what happens with so many causal games. This talk will give attendees a look into how designers at King focus on and find core mechanics that are truly appealing, what has been learned from innumerable failures, and how designers can use these lessons to improve their own search for fun mechanics.

GDC 2016

Tristan Clark

King

free content

Design

Design


UBM Tech