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The Number One Educational Resource for the Game Industry

Session Name: All Choice No Consequence: Efficiently Branching Narrative
Speaker(s): Cassie Phillipps
Company Name(s): Pocket Gems / FailCon
Track / Format: Game Narrative Summit

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Overview: Giving your players agency in a game with branching narratives can double replayability and significantly reduce churn. This talk is a crash course on how to create meaningful story branches without making narratives that are convoluted, confusing or shallow. This will include knowing when to make branches available, understanding when a branch is superfluous, adding weight to choices that affect the conclusion of the story and when a choice is rerouting vs. defining.

GDC 2016

Cassie Phillipps

Pocket Gems / FailCon

free content

Game Narrative Summit

Game Narrative