Game Developers Conference 2024
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting ...
by Quentin Kuenlin
(Massive Entertainment a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Anatomy of a Frame in 'Cyberpunk 2077: Phantom Liberty'
by Charles Tremblay
(CD Projekt RED)
Programming
Game Developers Conference 2024
Animation Summit: Make a Choice: Performance Direction in 'Baldur's Gate 3'
by Greg Lidstone
(Larian Studios)
Animation Summit
Game Developers Conference 2024
Art Direction Summit: The Synergy of Architecture and Structural Enginee...
by Joshua Haun
(Activision)
Art Direction Summit
Game Developers Conference 2024
Compile Score: Slay the C++ Build Time Dragon
by Ramon Viladomat
(Santa Monica Studio)
Programming
Game Developers Conference 2024
Delta Force Techniques From Unified Production Pipeline to Cross-Platfor...
by Shangli Liang
(Tencent Games)
Programming
Game Developers Conference 2024
ECS in Practice: The Case Board of 'Alan Wake 2'
by Alexander Balakshin
(Remedy Entertainment)
Programming
Game Developers Conference 2024
Facing Our Failures: Creating 3D Environments from a 2D Legacy for 'Dark...
by Marielle Fox
(Red Hook Studios)
Visual Arts
Game Developers Conference 2024
FP16 Shaders in Frostbite
by Alexis Griffin-Lira
(Electronic Arts)
Programming
Game Developers Conference 2024
Free-to-Play Summit: 5 Things About Game Monetization That Could've Save...
by Boris Burangulov
(MY.GAMES)
Free-to-Play Summit
Game Developers Conference 2024
Game Narrative Summit: Build-A-Bae Workshop: Crafting Creative Love Inte...
by Adanna Nedd
(Independent)
Game Narrative Summit
Game Developers Conference 2021
Game VR/AR: The Magic of Designing Levels...In VR
by Balthazar Auxietre
(InnerspaceVR)
Game VR/AR
Game Developers Conference 2024
Innovation Unleashed: High-Performance UE5 Mobile Rendering and Next-Gen...
by Bo Li
(LIGHTSPEED STUDIOS)
Programming
Game Developers Conference 2024
Level Design Summit: How the Heck do You Teach Level Design?: Educating ...
by Christopher Totten
(Kent State University & Pie for Breakfast Studios)
Level Design Summit
Game Developers Conference 2024
Level Design Summit: Hyper-Modular Structures: Sins of a Level Designer
by Ankit Kaushal
(SuperGaming)
Level Design Summit
Game Developers Conference 2024
Level Design Summit: The Player vs Dream Logic: Developing the Mission S...
by Anne-Marie Grnroos
(Remedy Entertainment)
Level Design Summit
Game Developers Conference 2024
Machine Learning Summit: Real-time Neural Textures for Materials Compres...
by Antoine Houdard
(Ubisoft)
Machine Learning Summit
Game Developers Conference 2024
Machine Learning Summit: Training Human-Like and High-Performance Basket...
by Julien Merceron
(Bandai Namco Studios)
Machine Learning Summit
Game Developers Conference 2024
Making 'Assassin's Creed Nexus VR' Comfortable and Accessible
by Olivier Palmieri
(Ubisoft Montreal)
Design
Game Developers Conference 2024
Making Linear Story Playable: The Narrative Design of 'Alan Wake 2'
by Simon Wasselin
(Remedy Entertainment Oy)
Design
Game Developers Conference 2024
Maximizing Graphics Performance with Flexible Virtualized Geometry (Pres...
by Alexis Vaisse
(VIRTUOS)
Programming
Game Developers Conference 2024
Next Level of Mobile Graphics: Ray Tracing in 'Arena Breakout' (Presente...
by Junhong Wang
(Tencent Games)
Programming
Game Developers Conference 2024
Ray Tracing in Snowdrop: Scene Representation and Custom BVH
by Oleksandr Koshlo
(Massive Entertainment - A Ubisoft Studio)
Programming
Game Developers Conference 2024
Relic Ruins: Creating Environmental Puzzles for 'Horizon Forbidden West'
by Daniel Wewerinke
(Guerrilla)
Design
Game Developers Conference 2024
Technical Artist Summit: GPU-Based Foliage-Interaction for 'Ark: Surviva...
by Patrick Schuler
(Studio Wildcard)
Technical Artist Summit
Game Developers Conference 2024
Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Dia...
by Aaron Aikman
(Blizzard Entertainment)
Technical Artist Summit
Game Developers Conference 2024
Technical Artist Summit: Procedural Tool Development for 'Marvel's Spide...
by David Santiago
(Insomniac Games)
Technical Artist Summit
Game Developers Conference 2024
The Dark Place of 'Alan Wake 2': Crafting an Evolving Nightmare Dimension
by Nazareno Urbano
(Remedy Entertainment)
Visual Arts
Game Developers Conference 2024
Upgrading the Snowdrop Engine for the Massive World of 'Avatar: Frontier...
by Joshua Simmons
(Massive Entertainment - A Ubisoft Studio)
Programming
Game Developers Conference 2024
We Built This City on Bits 'n Maps: Four Design Techniques for Simulatin...
by Guillaume Pierre
(Magic Fuel Games)
Design