2019
"Alexa, Give Your Game a Voice" (Presented by Amazon)
by Chris Morrow
(Alexa Games)
Programming
2019
"Alexa, Give Your Game a Voice" (Presented by Amazon)
by Chris Morrow
(Alexa Games)
Programming
2019
"Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
by Chad Foxglove
(Unity Technologies)
Visual Arts
2019
"Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
by Chad Foxglove
(Unity Technologies)
Visual Arts
2019
"Monetization Strategies that Drive Revenue" & "A Publisher's Journey to...
by Anala Prabhu
(Facebook)
Business & Marketing
2019
"Monetization Strategies that Drive Revenue" & "A Publisher's Journey to...
by Anala Prabhu
(Facebook)
Business & Marketing
2019
"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
by Jon Story
(NVIDIA)
Programming
2019
"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
by Jon Story
(NVIDIA)
Programming
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
#1ReasonToBe
by Rami Ismail
(Vlambeer)
Advocacy
2019
'09 to '19: A Decade of Approachability in Fighting Games
by Noah Sasso
(Iron Galaxy Studios)
Design
2019
'09 to '19: A Decade of Approachability in Fighting Games
by Noah Sasso
(Iron Galaxy Studios)
Design
2019
'Battlefield V' AI Dialogue
by Simon Lindskog
(EA DICE)
Audio
2019
'Battlefield V' AI Dialogue
by Simon Lindskog
(EA DICE)
Audio
2019
'Cultist Simulator': Designing an Experimental Game for Commercial Success
by Alexis Kennedy
(Weather Factory)
Design
2019
'Cultist Simulator': Designing an Experimental Game for Commercial Success
by Alexis Kennedy
(Weather Factory)
Design
2019
'Cultist Simulator': Designing an Experimental Game for Commercial Success
by Alexis Kennedy
(Weather Factory)
Design
2019
'Dead Cells': What the F*n!?
by Sebastien Benard
(Motion Twin)
Design
2019
'Dead Cells': What the F*n!?
by Sebastien Benard
(Motion Twin)
Design
2019
'Dead Cells': What the F*n!?
by Sebastien Benard
(Motion Twin)
Design
2019
'Devil May Cry 5': Creating a Standout Action Game
by Michiteru Okabe
(Capcom)
Design
2019
'Devil May Cry 5': Creating a Standout Action Game
by Michiteru Okabe
(Capcom)
Design
2019
'Into the Breach' Design Postmortem
by Matthew Davis
(Subset Games)
Design
2019
'Into the Breach' Design Postmortem
by Matthew Davis
(Subset Games)
Design
2019
'Into the Breach' Design Postmortem
by Matthew Davis
(Subset Games)
Design
2019
'Kingdoms and Castles' Postmortem
by Peter Angstadt
(Lion Shield, LLC)
Independent Games Summit
2019
'Kingdoms and Castles' Postmortem
by Peter Angstadt
(Lion Shield, LLC)
Independent Games Summit
2019
'Kingdoms and Castles' Postmortem
by Peter Angstadt
(Lion Shield, LLC)
Independent Games Summit
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
'Marvel's Spider-Man' AI Postmortem
by Adam Noonchester
(Insomniac Games)
AI Summit
2019
'Marvel's Spider-Man' AI Postmortem
by Adam Noonchester
(Insomniac Games)
AI Summit
2019
'Marvel's Spider-Man': A Deep Dive into the Look Creation of Manhattan (...
by Brian Mullen
(Insomniac Games)
Visual Arts
2019
'Marvel's Spider-Man': A Deep Dive into the Look Creation of Manhattan (...
by Brian Mullen
(Insomniac Games)
Visual Arts
2019
'Marvel's Spider-Man': A Technical Postmortem
by Elan Ruskin
(Insomniac Games)
Programming
2019
'Marvel's Spider-Man': A Technical Postmortem
by Elan Ruskin
(Insomniac Games)
Programming
2019
'Marvel's Spider-Man': Procedural Lighting Tools
by Xray Halperin
(Insomniac Games)
Visual Arts
2019
'Marvel's Spider-Man': Procedural Lighting Tools
by Xray Halperin
(Insomniac Games)
Visual Arts
2019
'Marvel's Spider-Man': Procedural Lighting Tools
by Xray Halperin
(Insomniac Games)
Visual Arts
2019
'Mooncrash': Resetting the Immersive Simulation
by Rich Wilson
(Arkane Studios)
Design
2019
'Mooncrash': Resetting the Immersive Simulation
by Rich Wilson
(Arkane Studios)
Design
2019
'Mooncrash': Resetting the Immersive Simulation
by Rich Wilson
(Arkane Studios)
Design
2019
'Moss': Design Before Sound
by Stephen Hodde
(Polyarc)
Audio
2019
'Moss': Design Before Sound
by Stephen Hodde
(Polyarc)
Audio
2019
'Moss': Design Before Sound
by Stephen Hodde
(Polyarc)
Audio
2019
'Pode', a Rose Painted Adventure
by Yngvill Hopen
(Henchman & Goon)
Design
2019
'Pode', a Rose Painted Adventure
by Yngvill Hopen
(Henchman & Goon)
Design
2019
'Reigns: Game of Thrones': A Song of Fire and License
by Nigel Lowrie
(Devolver Digital)
Business & Marketing
2019
'Reigns: Game of Thrones': A Song of Fire and License
by Nigel Lowrie
(Devolver Digital)
Business & Marketing
2019
'Slay the Spire': Metrics Driven Design and Balance
by Anthony Giovannetti
(Mega Crit Games)
Design
2019
'Slay the Spire': Metrics Driven Design and Balance
by Anthony Giovannetti
(Mega Crit Games)
Design
2019
'Slay the Spire': Metrics Driven Design and Balance
by Anthony Giovannetti
(Mega Crit Games)
Design
2019
'Slay the Spire': Success through Marketability
by Casey Yano
(Mega Crit Games)
Independent Games Summit
2019
'Slay the Spire': Success through Marketability
by Casey Yano
(Mega Crit Games)
Independent Games Summit
2019
'Slay the Spire': Success through Marketability
by Casey Yano
(Mega Crit Games)
Independent Games Summit
2019
'Subnautica' Postmortem
by Jonas Boetel
(Unknown Worlds Entertainment)
Independent Games Summit
2019
'Subnautica' Postmortem
by Jonas Boetel
(Unknown Worlds Entertainment)
Independent Games Summit
2019
'Subnautica' Postmortem
by Jonas Boetel
(Unknown Worlds Entertainment)
Independent Games Summit
2019
'Tetris' World Championship: Building Explosive Esports on 8-bit Nintendo
by Chris Tang
(Hitsparks Games)
Design
2019
'Tetris' World Championship: Building Explosive Esports on 8-bit Nintendo
by Chris Tang
(Hitsparks Games)
Design
2019
'The Missing': An Attempt at Complete Cohesion of Gameplay and Narrative
by Mr. SWERY
(White Owls, Inc.)
Design
2019
'The Missing': An Attempt at Complete Cohesion of Gameplay and Narrative
by Mr. SWERY
(White Owls, Inc.)
Design
2019
'The Missing': An Attempt at Complete Cohesion of Gameplay and Narrative
by Mr. SWERY
(White Owls, Inc.)
Design
2019
'Torn': Music Inside a Virtual Movie
by Garry Schyman
(Independent)
Audio
2019
'Torn': Music Inside a Virtual Movie
by Garry Schyman
(Independent)
Audio
2019
(P)Layer Character: Designing Immersive Narratives for Location-Based AR...
by Robert Morgan
(Playlines)
Game Narrative Summit
2019
(P)Layer Character: Designing Immersive Narratives for Location-Based AR...
by Robert Morgan
(Playlines)
Game Narrative Summit
2019
(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
by Noah Alzayer
(Insomniac Games)
Production & Team Management
2019
(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
by Noah Alzayer
(Insomniac Games)
Production & Team Management
2019
(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
by Noah Alzayer
(Insomniac Games)
Production & Team Management
2019
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
by Alex Schwartz
([unnamed next venture])
Business & Marketing
2019
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
by Alex Schwartz
([unnamed next venture])
Business & Marketing
2019
10 Lessons Learned About Establishing an Academic Group as Students
by Daniel Oliveira
(RPG - Rio PUC Games)
Game Career Seminar
2019
10 Lessons Learned About Establishing an Academic Group as Students
by Daniel Oliveira
(RPG - Rio PUC Games)
Game Career Seminar
2019
10 Rules to Build the Next Great Esport Game
by Ilja Rotelli
(Amazon Games)
Business & Marketing
2019
10 Rules to Build the Next Great Esport Game
by Ilja Rotelli
(Amazon Games)
Business & Marketing
2019
10 Rules to Build the Next Great Esport Game
by Ilja Rotelli
(Amazon Games)
Business & Marketing
2019
19th Annual Game Developers Choice Awards
by Tim Schafer
(Doublefine)
Special Event
2019
19th Annual Game Developers Choice Awards
by Tim Schafer
(Doublefine)
Special Event
2019
19th Annual Game Developers Choice Awards
by Tim Schafer
(Doublefine)
Special Event
2019
19th Annual Game Developers Choice Awards
by Tim Schafer
(Doublefine)
Special Event
- ASL
2019
2014 vs. 2018: The Shape of Financial Success Before and After the Indie...
by Jason Rohrer
(Independent)
Independent Games Summit
2019
2014 vs. 2018: The Shape of Financial Success Before and After the Indie...
by Jason Rohrer
(Independent)
Independent Games Summit
2019
21st Annual Independent Games Festival Awards
by Meg Jayanth
(Freelance)
Special Event
- ASL
2019
21st Annual Independent Games Festival Awards
by Meg Jayanth
(Freelance)
Special Event
2019
21st Annual Independent Games Festival Awards
by Meg Jayanth
(Freelance)
Special Event
2019
21st Annual Independent Games Festival Awards
by Meg Jayanth
(Freelance)
Special Event
2019
25 Years of Building Community at Wizards of the Coast
by Aland Failde
(Wizards of the Coast)
Community Management Summit
2019
25 Years of Building Community at Wizards of the Coast
by Aland Failde
(Wizards of the Coast)
Community Management Summit
2019
5 Cross-Class Skills to Better Community Management
by Greg Lane
(Big Huge Games)
Community Management Summit
2019
5 Cross-Class Skills to Better Community Management
by Greg Lane
(Big Huge Games)
Community Management Summit
2019
60 Games in 6 Years: Lessons from the Modern Mobile Market
by Peter Eykemans
(Kongregate)
Mobile Summit
2019
60 Games in 6 Years: Lessons from the Modern Mobile Market
by Peter Eykemans
(Kongregate)
Mobile Summit
2019
60 Games in 6 Years: Lessons from the Modern Mobile Market
by Peter Eykemans
(Kongregate)
Mobile Summit
2019
A Cruel Fate: Emergent Tragedies in 'The Shrouded Isle'
by Jongwoo Kim
(Kitfox Games)
Independent Games Summit
2019
A Cruel Fate: Emergent Tragedies in 'The Shrouded Isle'
by Jongwoo Kim
(Kitfox Games)
Independent Games Summit
2019
A Cruel Fate: Emergent Tragedies in 'The Shrouded Isle'
by Jongwoo Kim
(Kitfox Games)
Independent Games Summit
2019
A Dark Mind: The AI of "The Dark" in 'BELOW'
by Robin Vierich
(Capy Games)
Programming
2019
A Dark Mind: The AI of "The Dark" in 'BELOW'
by Robin Vierich
(Capy Games)
Programming
2019
A Dark Mind: The AI of "The Dark" in 'BELOW'
by Robin Vierich
(Capy Games)
Programming
2019
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
by Nick Yee
(Quantic Foundry)
Design
2019
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
by Nick Yee
(Quantic Foundry)
Design
2019
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
by Nick Yee
(Quantic Foundry)
Design
2019
A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)
by Alex Dunn
(NVIDIA)
Programming
2019
A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)
by Alex Dunn
(NVIDIA)
Programming
2019
A Fast Forward Through Ray Tracing Gems (Presented by NVIDIA)
by Eric Haines
(NVIDIA)
Programming
2019
A Fast Forward Through Ray Tracing Gems (Presented by NVIDIA)
by Eric Haines
(NVIDIA)
Programming
2019
A Game Dev's Guide to Life Beyond Credit Cards & Major eWallets (Present...
by Anton Zelenin
(Xsolla, Inc.)
Business & Marketing
2019
A Game Dev's Guide to Life Beyond Credit Cards & Major eWallets (Present...
by Anton Zelenin
(Xsolla, Inc.)
Business & Marketing
2019
A Great Saga Needs Different Heroes: Unlocking Diversity's Potential
by Sabrina Carmona
(King)
Production & Team Management
2019
A Great Saga Needs Different Heroes: Unlocking Diversity's Potential
by Sabrina Carmona
(King)
Production & Team Management
2019
A Great Saga Needs Different Heroes: Unlocking Diversity's Potential
by Sabrina Carmona
(King)
Production & Team Management
2019
A Guide to Developing on Stadia (Presented by Google)
by Pawel Siarkiewicz
(Stadia Developer Tools and Graphics)
Programming
2019
A Guide to Developing on Stadia (Presented by Google)
by Pawel Siarkiewicz
(Stadia Developer Tools and Graphics)
Programming
2019
A Historian's Guide to Researching Your Historical Game
by James Coltrain
(Historiated Games)
Game Narrative Summit
2019
A Historian's Guide to Researching Your Historical Game
by James Coltrain
(Historiated Games)
Game Narrative Summit
2019
A House Built on Sand: Engineering Stable and Reliable AI
by Ben Sunshine-Hill
(Havok)
AI Summit
2019
A House Built on Sand: Engineering Stable and Reliable AI
by Ben Sunshine-Hill
(Havok)
AI Summit
2019
A Living Painting: The Rendering and Art of '11-11 Memories Retold'
by Alexander Birke
(Aardman Animations)
Visual Arts
2019
A Living Painting: The Rendering and Art of '11-11 Memories Retold'
by Alexander Birke
(Aardman Animations)
Visual Arts
2019
A New Era of Performance Capture with Machine Learning
by Daniel Holden
(Ubisoft Montreal)
Programming
2019
A New Era of Performance Capture with Machine Learning
by Daniel Holden
(Ubisoft Montreal)
Programming
2019
A New Era of Performance Capture with Machine Learning
by Daniel Holden
(Ubisoft Montreal)
Programming
2019
A QA Perspective on Live Game Production
by Michael Vork Larsen
(RETO MOTO)
Production & Team Management
2019
A QA Perspective on Live Game Production
by Michael Vork Larsen
(RETO MOTO)
Production & Team Management
2019
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)
by Hyo Keun Lee
(Samsung Electronics)
Programming
2019
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)
by Hyo Keun Lee
(Samsung Electronics)
Programming
2019
A Survival Guide for Game Developers
by Richard Vogel
(Certain Affinity)
Game Career Seminar
2019
A Survival Guide for Game Developers
by Richard Vogel
(Certain Affinity)
Game Career Seminar
2019
A Thinking Culture: The Foundations of Success for 'CSR Racing 2'
by Julian Widdows
(NaturalMotion)
Advocacy
2019
A Thinking Culture: The Foundations of Success for 'CSR Racing 2'
by Julian Widdows
(NaturalMotion)
Advocacy
2019
Accessible Player Experiences: A New Approach to Data Informed Design fo...
by Christopher Power
(The AbleGamers Charity/The University of York)
Advocacy
2019
Accessible Player Experiences: A New Approach to Data Informed Design fo...
by Christopher Power
(The AbleGamers Charity/The University of York)
Advocacy
2019
Accessible Player Experiences: A New Approach to Data Informed Design fo...
by Christopher Power
(The AbleGamers Charity/The University of York)
Advocacy
2019
Adapting Linear Audio Techniques to Improve Voyeurism and Emotional Enga...
by Barney Pratt
(Supermassive Games, Ltd.)
Audio
2019
Adapting Linear Audio Techniques to Improve Voyeurism and Emotional Enga...
by Barney Pratt
(Supermassive Games, Ltd.)
Audio
2019
Adapting Linear Audio Techniques to Improve Voyeurism and Emotional Enga...
by Barney Pratt
(Supermassive Games, Ltd.)
Audio
2019
Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and 'Rising St...
by Mark Muraski
(Tripwire Interactive)
Audio
2019
Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and 'Rising St...
by Mark Muraski
(Tripwire Interactive)
Audio
2019
Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and 'Rising St...
by Mark Muraski
(Tripwire Interactive)
Audio
2019
Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
by Dominik Baumeister
(AMD)
Programming
2019
Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
by Dominik Baumeister
(AMD)
Programming
2019
Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
by Dominik Baumeister
(AMD)
Programming
2019
Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introd...
by Matt Pettineo
(Ready at Dawn)
Programming
2019
Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introd...
by Matt Pettineo
(Ready at Dawn)
Programming
2019
Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introd...
by Matt Pettineo
(Ready at Dawn)
Programming
2019
Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Divis...
by Calle Lejdfors
(Ubisoft Massive)
Programming
2019
Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Divis...
by Calle Lejdfors
(Ubisoft Massive)
Programming
2019
Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Divis...
by Calle Lejdfors
(Ubisoft Massive)
Programming
2019
Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GP...
by Alen Ladavac
(Croteam)
Programming
2019
Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GP...
by Alen Ladavac
(Croteam)
Programming
2019
Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GP...
by Alen Ladavac
(Croteam)
Programming
2019
Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern ...
by Anton Krupkin
(Saber Interactive)
Programming
2019
Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern ...
by Anton Krupkin
(Saber Interactive)
Programming
2019
Advanced Graphics Techniques Tutorial: Wakes, Explosions and Lighting: I...
by Mark Mihelich
(Studio Wildcard)
Programming
2019
Advanced Graphics Techniques Tutorial: Wakes, Explosions and Lighting: I...
by Mark Mihelich
(Studio Wildcard)
Programming
2019
Adventures in III Audio: 'Yoku's Island Express'
by Jesse Harlin
(Submersion Audio)
Audio
2019
Adventures in III Audio: 'Yoku's Island Express'
by Jesse Harlin
(Submersion Audio)
Audio
2019
Adventures in III Audio: 'Yoku's Island Express'
by Jesse Harlin
(Submersion Audio)
Audio
2019
Advocacy Microtalks: 20 Slides for Healing and Growing in 2019
by Mitu Khandaker
(Glow Up Games)
Advocacy
2019
Advocacy Microtalks: 20 Slides for Healing and Growing in 2019
by Mitu Khandaker
(Glow Up Games)
Advocacy
2019
Agones: Scaling Multiplayer Game Servers with Open Source (Presented by ...
by Mark Mandel
(Google Cloud)
Business & Marketing
2019
Agones: Scaling Multiplayer Game Servers with Open Source (Presented by ...
by Mark Mandel
(Google Cloud)
Business & Marketing
2019
AI for Testing: The Development of Bots that Play 'Battlefield V'
by Jonas Gillberg
(Electronic Arts)
AI Summit
2019
AI for Testing: The Development of Bots that Play 'Battlefield V'
by Jonas Gillberg
(Electronic Arts)
AI Summit
2019
AI for Testing: The Development of Bots that Play 'Battlefield V'
by Jonas Gillberg
(Electronic Arts)
AI Summit
2019
An Introduction to Situational Game Design
by Brian Upton
(Game On The Rails)
Educators Summit
2019
An Introduction to Situational Game Design
by Brian Upton
(Game On The Rails)
Educators Summit
2019
Android Games for Larger Screens and Foldables (Presented by Google, Inc.)
by Shahid Hussain
(Google, Inc.)
Programming
2019
Android Games for Larger Screens and Foldables (Presented by Google, Inc.)
by Shahid Hussain
(Google, Inc.)
Programming
2019
Android Optimization Findings from the Field (Presented by Google, Inc.)
by Francesco Carucci
(Google, Inc.)
Programming
2019
Android Optimization Findings from the Field (Presented by Google, Inc.)
by Francesco Carucci
(Google, Inc.)
Programming
2019
Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spa...
by Bruno Velazquez
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spa...
by Bruno Velazquez
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: Animating Memorable Characters that Communicate With...
by Atsuko Fukuyama
(Amata K.K.)
Visual Arts
2019
Animation Bootcamp: Animating Memorable Characters that Communicate With...
by Atsuko Fukuyama
(Amata K.K.)
Visual Arts
2019
Animation Bootcamp: Animating the Main Villain in 'Marvel's Spider-Man' ...
by Sol Brennan
(Insomniac Games)
Visual Arts
2019
Animation Bootcamp: Animating the Main Villain in 'Marvel's Spider-Man' ...
by Sol Brennan
(Insomniac Games)
Visual Arts
2019
Animation Bootcamp: Animating the Main Villain in 'Marvel's Spider-Man' ...
by Sol Brennan
(Insomniac Games)
Visual Arts
2019
Animation Bootcamp: Animation Microtalks
by Lana Bachynski
(Blizzard Entertainment)
Visual Arts
2019
Animation Bootcamp: Animation Microtalks
by Lana Bachynski
(Blizzard Entertainment)
Visual Arts
2019
Animation Bootcamp: Animation Tricks of the Trade
by Melissa Shim
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: Animation Tricks of the Trade
by Melissa Shim
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: Animation Tricks of the Trade
by Melissa Shim
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: Animation Tricks of the Trade
by Melissa Shim
(Sony Santa Monica Studio)
Visual Arts
2019
Animation Bootcamp: Freelancing for Animators
by John Malaska
(Wild & Wooly, LLC)
Visual Arts
2019
Animation Bootcamp: Freelancing for Animators
by John Malaska
(Wild & Wooly, LLC)
Visual Arts
2019
Animation Bootcamp: Rocket Man: Creating Flight for 'Anthem'
by David Hoang
(BioWare Austin)
Visual Arts
2019
Animation Bootcamp: Rocket Man: Creating Flight for 'Anthem'
by David Hoang
(BioWare Austin)
Visual Arts
2019
Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's...
by Brian Wyser
(Insomniac Games)
Visual Arts
2019
Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's...
by Brian Wyser
(Insomniac Games)
Visual Arts
2019
Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's...
by Brian Wyser
(Insomniac Games)
Visual Arts
2019
Applying AI in Games with DeNA (Presented by Google Cloud)
by Ikki Tanaka
(DeNA)
Business & Marketing
2019
Applying AI in Games with DeNA (Presented by Google Cloud)
by Ikki Tanaka
(DeNA)
Business & Marketing
2019
Are Games Art School? How to Teach Game Development When There Are No Jobs
by Brendan Keogh
(Queensland University of Technology)
Educators Summit
2019
Are Games Art School? How to Teach Game Development When There Are No Jobs
by Brendan Keogh
(Queensland University of Technology)
Educators Summit
2019
Are Games Art School? How to Teach Game Development When There Are No Jobs
by Brendan Keogh
(Queensland University of Technology)
Educators Summit
2019
Art Direction Bootcamp: Building a Creative Future with Artificial Intel...
by Andrew Maximov
(Promethean AI, LLC)
Visual Arts
2019
Art Direction Bootcamp: Building a Creative Future with Artificial Intel...
by Andrew Maximov
(Promethean AI, LLC)
Visual Arts
2019
Art Direction Bootcamp: Building Worlds Through Shape Language
by Patrick Faulwetter
(Patrick Faulwetter Studio, LLC)
Visual Arts
2019
Art Direction Bootcamp: Building Worlds Through Shape Language
by Patrick Faulwetter
(Patrick Faulwetter Studio, LLC)
Visual Arts
2019
Art Direction Bootcamp: Digital Beauty: Visual Emotions in Game Development
by Alessandro Taini
(Luma Pictures)
Visual Arts
2019
Art Direction Bootcamp: Digital Beauty: Visual Emotions in Game Development
by Alessandro Taini
(Luma Pictures)
Visual Arts
2019
Art Direction Bootcamp: Don't Forget the Team: Directing Careers
by Keith Self-Ballard
(Volition)
Visual Arts
2019
Art Direction Bootcamp: Don't Forget the Team: Directing Careers
by Keith Self-Ballard
(Volition)
Visual Arts
2019
Art Direction Bootcamp: Don't Forget the Team: Directing Careers
by Keith Self-Ballard
(Volition)
Visual Arts
2019
Art Direction Bootcamp: Team Growth and Preserving Team Culture on 'Marv...
by Jacinda Chew
(Insomniac Games)
Visual Arts
2019
Art Direction Bootcamp: Team Growth and Preserving Team Culture on 'Marv...
by Jacinda Chew
(Insomniac Games)
Visual Arts
2019
Art Direction Bootcamp: Team Growth and Preserving Team Culture on 'Marv...
by Jacinda Chew
(Insomniac Games)
Visual Arts
2019
Art Direction Bootcamp: What They Don't Teach You in Art School: Lessons...
by Erica Pinto
(Sony Santa Monica Studio)
Visual Arts
2019
Art Direction Bootcamp: What They Don't Teach You in Art School: Lessons...
by Erica Pinto
(Sony Santa Monica Studio)
Visual Arts
2019
Art Direction Bootcamp: What They Don't Teach You in Art School: Lessons...
by Erica Pinto
(Sony Santa Monica Studio)
Visual Arts
2019
Asteroids Mesh Shading with DX12 (Presented by NVIDIA)
by Manuel Kraemer
(NVIDIA)
Programming
2019
Asteroids Mesh Shading with DX12 (Presented by NVIDIA)
by Manuel Kraemer
(NVIDIA)
Programming
2019
Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything
by Filip Conic
(Rovio)
Audio
2019
Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything
by Filip Conic
(Rovio)
Audio
2019
Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything
by Filip Conic
(Rovio)
Audio
2019
Audio Bootcamp XVIII: Developing Voices
by DB Cooper
(DB Cooper VO, LLC)
Audio
2019
Audio Bootcamp XVIII: Developing Voices
by DB Cooper
(DB Cooper VO, LLC)
Audio
2019
Audio Bootcamp XVIII: Developing Voices
by DB Cooper
(DB Cooper VO, LLC)
Audio
2019
Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be ...
by Stephan Schutze
(Sound Librarian)
Audio
2019
Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be ...
by Stephan Schutze
(Sound Librarian)
Audio
2019
Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be ...
by Stephan Schutze
(Sound Librarian)
Audio
2019
Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Cr...
by Lydia Andrew
(Ubisoft Quebec)
Audio
2019
Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Cr...
by Lydia Andrew
(Ubisoft Quebec)
Audio
2019
Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Cr...
by Lydia Andrew
(Ubisoft Quebec)
Audio
2019
Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collabor...
by Josie Brechner
(Visager)
Audio
2019
Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collabor...
by Josie Brechner
(Visager)
Audio
2019
Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collabor...
by Josie Brechner
(Visager)
Audio
2019
Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and S...
by Gerard Marino
(G-Musique)
Audio
2019
Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and S...
by Gerard Marino
(G-Musique)
Audio
2019
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
by John Robert Matz
(Independent)
Audio
2019
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
by John Robert Matz
(Independent)
Audio
2019
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
by John Robert Matz
(Independent)
Audio
2019
Automated Testing of Gameplay Features in 'Sea of Thieves'
by Robert Masella
(Rare, Ltd.)
Programming
2019
Automated Testing of Gameplay Features in 'Sea of Thieves'
by Robert Masella
(Rare, Ltd.)
Programming
2019
Automated Testing of Gameplay Features in 'Sea of Thieves'
by Robert Masella
(Rare, Ltd.)
Programming
2019
Automated Testing: Using AI Controlled Players to Test 'The Division'
by Jose Paredes
(Ubisoft)
Programming
2019
Automated Testing: Using AI Controlled Players to Test 'The Division'
by Jose Paredes
(Ubisoft)
Programming
2019
Automated Testing: Using AI Controlled Players to Test 'The Division'
by Jose Paredes
(Ubisoft)
Programming
2019
Autonomous Driving Simulation with Unity (Presented by Baidu USA)
by Jaewon Jung
(Baidu USA)
Programming
2019
Autonomous Driving Simulation with Unity (Presented by Baidu USA)
by Jaewon Jung
(Baidu USA)
Programming
2019
Back to the Future! Working with Deterministic Simulation in 'For Honor'
by Jennifer Henry
(Ubisoft Montreal)
Programming
2019
Back to the Future! Working with Deterministic Simulation in 'For Honor'
by Jennifer Henry
(Ubisoft Montreal)
Programming
2019
Back to the Future! Working with Deterministic Simulation in 'For Honor'
by Jennifer Henry
(Ubisoft Montreal)
Programming
2019
Balance of Power: F2P Game Design vs. Product Management
by Lucas Gonzalez
(Independent)
Production & Team Management
2019
Balance of Power: F2P Game Design vs. Product Management
by Lucas Gonzalez
(Independent)
Production & Team Management
2019
Balance of Power: F2P Game Design vs. Product Management
by Lucas Gonzalez
(Independent)
Production & Team Management
2019
Balancing Community and Business: Walking the Tightrope of Needs
by Nick van Vugt
(Uken Games)
Community Management Summit
2019
Balancing Community and Business: Walking the Tightrope of Needs
by Nick van Vugt
(Uken Games)
Community Management Summit
2019
Balancing Community and Business: Walking the Tightrope of Needs
by Nick van Vugt
(Uken Games)
Community Management Summit
2019
Balancing Nightmares: An AI Approach to Balance Games with Overwhelming ...
by Kazuko Manabe
(Square Enix Co., Ltd.)
Production & Team Management
2019
Balancing Nightmares: An AI Approach to Balance Games with Overwhelming ...
by Kazuko Manabe
(Square Enix Co., Ltd.)
Production & Team Management
2019
Balancing Nightmares: An AI Approach to Balance Games with Overwhelming ...
by Kazuko Manabe
(Square Enix Co., Ltd.)
Production & Team Management
2019
Basic Tools for Healthy Communities (Presented by Fair Play Alliance)
by Laura Warner
(Niantic)
Design
2019
Basic Tools for Healthy Communities (Presented by Fair Play Alliance)
by Laura Warner
(Niantic)
Design
2019
Beating the Burnout: Finding Success Under Stress
by Raffael Boccamazzo
(Take This)
Advocacy
2019
Beating the Burnout: Finding Success Under Stress
by Raffael Boccamazzo
(Take This)
Advocacy
2019
Been There, Done That: Lessons from Developing >1 Game Program
by Katherine Isbister
(UC Santa Cruz)
Educators Summit
2019
Been There, Done That: Lessons from Developing >1 Game Program
by Katherine Isbister
(UC Santa Cruz)
Educators Summit
2019
Behind the Streams: A Technical Look into the Developer Broadcasts of 'W...
by Dean Bergmann
(Digital Extremes)
Business & Marketing
2019
Behind the Streams: A Technical Look into the Developer Broadcasts of 'W...
by Dean Bergmann
(Digital Extremes)
Business & Marketing
2019
Behind the Streams: A Technical Look into the Developer Broadcasts of 'W...
by Dean Bergmann
(Digital Extremes)
Business & Marketing
2019
Being Pro at Being a Noob
by Chris Morris
(Blizzard Entertainment)
Game Career Seminar
2019
Being Pro at Being a Noob
by Chris Morris
(Blizzard Entertainment)
Game Career Seminar
2019
Being Pro at Being a Noob
by Chris Morris
(Blizzard Entertainment)
Game Career Seminar
2019
Being Pro at Being a Noob
by Chris Morris
(Blizzard Entertainment)
Game Career Seminar
2019
Beyond Game Design
by Richard Carrillo
(Ubisoft Toronto)
Design
2019
Beyond Game Design
by Richard Carrillo
(Ubisoft Toronto)
Design
2019
Beyond Game Design
by Richard Carrillo
(Ubisoft Toronto)
Design
2019
Beyond NPCs: AI for Game Operations
by Luke Dicken
(Zynga)
AI Summit
2019
Beyond NPCs: AI for Game Operations
by Luke Dicken
(Zynga)
AI Summit
2019
Beyond Spreadsheets: Building a Metagame Simulator for Balance and Proto...
by David Morris
(Spryfox)
Design
2019
Beyond Spreadsheets: Building a Metagame Simulator for Balance and Proto...
by David Morris
(Spryfox)
Design
2019
Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective
by Peter Dalton
(Bluepoint Games)
Programming
2019
Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective
by Peter Dalton
(Bluepoint Games)
Programming
2019
Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective
by Peter Dalton
(Bluepoint Games)
Programming
2019
Blockchain Game Development and ERC-1155 (Presented by Enjin)
by Witek Radomski
(Enjin)
Programming
2019
Blockchain Game Development and ERC-1155 (Presented by Enjin)
by Witek Radomski
(Enjin)
Programming
2019
Board Game Design Day: "King Me": A Defense of King-Making in Board Game...
by Cole Wehrle
(Leder Games)
Design
2019
Board Game Design Day: "King Me": A Defense of King-Making in Board Game...
by Cole Wehrle
(Leder Games)
Design
2019
Board Game Design Day: 'KeyForge': Creating the World's First Unique Dec...
by Brad Andres
(Fantasy Flight Games)
Design
2019
Board Game Design Day: 'KeyForge': Creating the World's First Unique Dec...
by Brad Andres
(Fantasy Flight Games)
Design
2019
Board Game Design Day: Better Board Games Through Cultural Engagement
by Mikael Jakobsson
(MIT)
Design
2019
Board Game Design Day: Better Board Games Through Cultural Engagement
by Mikael Jakobsson
(MIT)
Design
2019
Board Game Design Day: Better Board Games Through Cultural Engagement
by Mikael Jakobsson
(MIT)
Design
2019
Board Game Design Day: Designing Great UX into Your Game Board and Pieces
by Jason Schklar
(UX is Fine!)
Design
2019
Board Game Design Day: Designing Great UX into Your Game Board and Pieces
by Jason Schklar
(UX is Fine!)
Design
2019
Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate
by Jenn Sandercock
(Inquisiment)
Design
2019
Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate
by Jenn Sandercock
(Inquisiment)
Design
2019
Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate
by Jenn Sandercock
(Inquisiment)
Design
2019
Board Game Design Day: The State and Future of Board Games
by Jenn Sandercock
(Inquisiment)
Design
2019
Board Game Design Day: The State and Future of Board Games
by Jenn Sandercock
(Inquisiment)
Design
2019
Board Game Design Day: Twists and Turns: How the Speed Cubing Community ...
by Andrew Fray
(Spry Fox)
Design
2019
Board Game Design Day: Twists and Turns: How the Speed Cubing Community ...
by Andrew Fray
(Spry Fox)
Design
2019
Board Game Design Day: Twists and Turns: How the Speed Cubing Community ...
by Andrew Fray
(Spry Fox)
Design
2019
Board Game Design Day: Why Indirect or Zero Player Interaction Can Be Great
by Gil Hova
(Formal Ferret Games)
Design
2019
Board Game Design Day: Why Indirect or Zero Player Interaction Can Be Great
by Gil Hova
(Formal Ferret Games)
Design
2019
Board Game Design Day: Why Indirect or Zero Player Interaction Can Be Great
by Gil Hova
(Formal Ferret Games)
Design
2019
Brain-Computer Interfaces: One Possible Future for How We Play
by Mike Ambinder
(Valve)
Vision
2019
Brain-Computer Interfaces: One Possible Future for How We Play
by Mike Ambinder
(Valve)
Vision
2019
Bringing 'Fortnite' to Mobile with Vulkan and OpenGL ES (Presented by Kh...
by Jack Porter
(Epic Games)
Programming
2019
Bringing 'Fortnite' to Mobile with Vulkan and OpenGL ES (Presented by Kh...
by Jack Porter
(Epic Games)
Programming
2019
Bringing Orphea to 'Heroes of the Storm'
by Lana Bachynski
(Blizzard Entertainment)
Visual Arts
2019
Bringing Orphea to 'Heroes of the Storm'
by Lana Bachynski
(Blizzard Entertainment)
Visual Arts
2019
Bringing Virtual Audio into the Real World with 'Create'
by Dave Shumway
(Magic Leap)
Audio
2019
Bringing Virtual Audio into the Real World with 'Create'
by Dave Shumway
(Magic Leap)
Audio
2019
Bringing Virtual Audio into the Real World with 'Create'
by Dave Shumway
(Magic Leap)
Audio
2019
Build Your Own Fan Club: How to Use Your Email List
by Chris Zukowski
(Return To Adventure Mountain, LLC)
Independent Games Summit
2019
Build Your Own Fan Club: How to Use Your Email List
by Chris Zukowski
(Return To Adventure Mountain, LLC)
Independent Games Summit
2019
Build Your Own Fan Club: How to Use Your Email List
by Chris Zukowski
(Return To Adventure Mountain, LLC)
Independent Games Summit
2019
Building "SAM" the First AI Chatbot for Players
by Charles Huteau
(Ubisoft Barcelona)
Design
2019
Building "SAM" the First AI Chatbot for Players
by Charles Huteau
(Ubisoft Barcelona)
Design
2019
Building a Community with Development and Playtesting Streams
by Rainer Angermann
(Rarebyte)
Community Management Summit
2019
Building a Community with Development and Playtesting Streams
by Rainer Angermann
(Rarebyte)
Community Management Summit
2019
Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'
by Benjamin Hall
(Ubisoft Quebec)
Visual Arts
2019
Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'
by Benjamin Hall
(Ubisoft Quebec)
Visual Arts
2019
Building a Mixing Sandbox for 'Just Cause 4'
by Dominic Vega
(Avalanche Studios)
Audio
2019
Building a Mixing Sandbox for 'Just Cause 4'
by Dominic Vega
(Avalanche Studios)
Audio
2019
Building a Unified Cross-Project UI Framework
by Natalia Rebrova
(SYBO Games)
Design
2019
Building a Unified Cross-Project UI Framework
by Natalia Rebrova
(SYBO Games)
Design
2019
Building a Unified Cross-Project UI Framework
by Natalia Rebrova
(SYBO Games)
Design
2019
Building Abusive Chat Detection Systems with Deep Learning
by Ryan Brackney
(Blizzard Entertainment)
Programming
2019
Building Abusive Chat Detection Systems with Deep Learning
by Ryan Brackney
(Blizzard Entertainment)
Programming
2019
Building an Inclusive Game Studio Culture
by Alexandra M. Lucas
(Independent)
Production & Team Management
2019
Building an Inclusive Game Studio Culture
by Alexandra M. Lucas
(Independent)
Production & Team Management
2019
Building an Inclusive Game Studio Culture
by Alexandra M. Lucas
(Independent)
Production & Team Management
2019
Building Better Mobile Gaming Experiences with Firebase (Presented by Go...
by Patrick Martin
(Google Cloud)
Business & Marketing
2019
Building Better Mobile Gaming Experiences with Firebase (Presented by Go...
by Patrick Martin
(Google Cloud)
Business & Marketing
2019
Building Buy-In: Creating Design Tools for Better Player Experiences at EA
by Peter Vesti Frendrup
(EA DICE)
UX Summit
2019
Building Buy-In: Creating Design Tools for Better Player Experiences at EA
by Peter Vesti Frendrup
(EA DICE)
UX Summit
2019
Building Buy-In: Creating Design Tools for Better Player Experiences at EA
by Peter Vesti Frendrup
(EA DICE)
UX Summit
2019
Building Computationally-Ridiculous Games in the Cloud (Presented by Ama...
by John Smedley
(Amazon Game Studios)
Production & Team Management
2019
Building Computationally-Ridiculous Games in the Cloud (Presented by Ama...
by John Smedley
(Amazon Game Studios)
Production & Team Management
2019
Building for the Standalone Ecosystem: WAVE Platform SDKs (Presented by ...
by Tony Lin
(HTC VIVE)
Programming
2019
Building for the Standalone Ecosystem: WAVE Platform SDKs (Presented by ...
by Tony Lin
(HTC VIVE)
Programming
2019
Building Games Around Humor: Lessons from 'The Haunted Island, a Frog De...
by Grace Bruxner
(Independent)
Independent Games Summit
2019
Building Games Around Humor: Lessons from 'The Haunted Island, a Frog De...
by Grace Bruxner
(Independent)
Independent Games Summit
2019
Building Headquarters: The Social Hub in 'Call of Duty WWII'
by Riley Pietsch
(Sledgehammer Games)
Production & Team Management
2019
Building Headquarters: The Social Hub in 'Call of Duty WWII'
by Riley Pietsch
(Sledgehammer Games)
Production & Team Management
2019
Building Interactive Streams: A Technical Primer Using Genvid (Presented...
by Fabien Ninoles
(Genvid Technologies)
Design
2019
Building Interactive Streams: A Technical Primer Using Genvid (Presented...
by Fabien Ninoles
(Genvid Technologies)
Design
2019
Building the Interface of 'The Elder Scrolls: Blades' in Landscape and P...
by Marie Jasmin
(Bethesda)
UX Summit
2019
Building the Interface of 'The Elder Scrolls: Blades' in Landscape and P...
by Marie Jasmin
(Bethesda)
UX Summit
2019
Building the Interface of 'The Elder Scrolls: Blades' in Landscape and P...
by Marie Jasmin
(Bethesda)
UX Summit
2019
Building Unreal Worlds with SpatialOS (Presented by Improbable)
by Herman Narula
(Improbable)
Design
2019
Building Unreal Worlds with SpatialOS (Presented by Improbable)
by Herman Narula
(Improbable)
Design
2019
Bungie's Force Multipliers: Production Engineers
by Jo King-Yost
(Bungie)
Production & Team Management
2019
Bungie's Force Multipliers: Production Engineers
by Jo King-Yost
(Bungie)
Production & Team Management
2019
Bungie's Force Multipliers: Production Engineers
by Jo King-Yost
(Bungie)
Production & Team Management
2019
Can You Make a Good Game Without Good Play Mechanics?
by Prasert "Sun" Prasertvithyakarn
(Square Enix Co., Ltd.)
Design
2019
Can You Make a Good Game Without Good Play Mechanics?
by Prasert "Sun" Prasertvithyakarn
(Square Enix Co., Ltd.)
Design
2019
Can You Make a Good Game Without Good Play Mechanics?
by Prasert "Sun" Prasertvithyakarn
(Square Enix Co., Ltd.)
Design
2019
Celebrating Introverts in the Workplace
by Cecile Hemery
(Independent)
Advocacy
2019
Celebrating Introverts in the Workplace
by Cecile Hemery
(Independent)
Advocacy
2019
Celebrating Introverts in the Workplace
by Cecile Hemery
(Independent)
Advocacy
2019
Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
by James Lipscomb
(Pocket Gems)
UX Summit
2019
Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
by James Lipscomb
(Pocket Gems)
UX Summit
2019
Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
by James Lipscomb
(Pocket Gems)
UX Summit
2019
Changing the Game: Measuring and Influencing Player Emotions Through Met...
by Daiki Satoi
(Square Enix Co., Ltd.)
AI Summit
2019
Changing the Game: Measuring and Influencing Player Emotions Through Met...
by Daiki Satoi
(Square Enix Co., Ltd.)
AI Summit
2019
Changing the Game: Measuring and Influencing Player Emotions Through Met...
by Daiki Satoi
(Square Enix Co., Ltd.)
AI Summit
2019
Classic Game Design Postmortem: Swinging with Spider-Man
by Jamie Fristrom
(Happion Laboratories, LLC)
Design
2019
Classic Game Design Postmortem: Swinging with Spider-Man
by Jamie Fristrom
(Happion Laboratories, LLC)
Design
2019
Classic Game Postmortem: 'Command & Conquer'
by Louis Castle
(Amazon Games)
Design
2019
Classic Game Postmortem: 'Command & Conquer'
by Louis Castle
(Amazon Games)
Design
2019
Classic Game Postmortem: 'Lemmings'
by Mike Dailly
(Ogre Games)
Design
2019
Classic Game Postmortem: 'Lemmings'
by Mike Dailly
(Ogre Games)
Design
2019
Classic Game Postmortem: 'Panzer Dragoon', 'Panzer Dragoon Zwei', and 'P...
by Kentaro Yoshida
(Grounding, Inc.)
Design
2019
Classic Game Postmortem: 'Panzer Dragoon', 'Panzer Dragoon Zwei', and 'P...
by Kentaro Yoshida
(Grounding, Inc.)
Design
2019
Classic Game Postmortem: 'Panzer Dragoon', 'Panzer Dragoon Zwei', and 'P...
by Kentaro Yoshida
(Grounding, Inc.)
Design
2019
Classic Game Postmortem: 'Paperboy'
by John Salwitz
(Electronic Arts)
Design
2019
Classic Game Postmortem: 'Paperboy'
by John Salwitz
(Electronic Arts)
Design
2019
Clinc Conversational UX: The New Frontier of Free-Form, Voice Enabled Ga...
by Dr. Jason Mars
(Clinc, Inc.)
Programming
2019
Collaborative Approaches to Getting Great VO Performances
by Eve Eschenbacher
(ArenaNet)
Audio
2019
Collaborative Approaches to Getting Great VO Performances
by Eve Eschenbacher
(ArenaNet)
Audio
2019
Common Pitfalls of F2P Development and How to Avoid Them
by Mael Novat
(Kongregate)
Business & Marketing
2019
Common Pitfalls of F2P Development and How to Avoid Them
by Mael Novat
(Kongregate)
Business & Marketing
2019
Common Pitfalls of F2P Development and How to Avoid Them
by Mael Novat
(Kongregate)
Business & Marketing
2019
Community Driven Discoverability for Indies
by Patrick Corrieri
(Dry Cactus)
Independent Games Summit
2019
Community Driven Discoverability for Indies
by Patrick Corrieri
(Dry Cactus)
Independent Games Summit
2019
Community First: Proven Success in 'Covet Fashion'
by Sarah Fuchs
(Glu Mobile)
Business & Marketing
2019
Community First: Proven Success in 'Covet Fashion'
by Sarah Fuchs
(Glu Mobile)
Business & Marketing
2019
Community First: Proven Success in 'Covet Fashion'
by Sarah Fuchs
(Glu Mobile)
Business & Marketing
2019
Compiling Your Story: Using Techniques from Compiler Design to Check You...
by Jon Manning
(Secret Lab)
Design
2019
Compiling Your Story: Using Techniques from Compiler Design to Check You...
by Jon Manning
(Secret Lab)
Design
2019
Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'
by Doug Sheahan
(Insomniac Games)
Design
2019
Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'
by Doug Sheahan
(Insomniac Games)
Design
2019
Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'
by Doug Sheahan
(Insomniac Games)
Design
2019
Connecting Millions with GCP and Open Match in a Google Doodle Multiplay...
by Joseph Holley
(Google Cloud)
Business & Marketing
2019
Connecting Millions with GCP and Open Match in a Google Doodle Multiplay...
by Joseph Holley
(Google Cloud)
Business & Marketing
2019
Connecting the DOTS: The Unity Data-Oriented Technology Stack (Presented...
by Mike Acton
(Unity Technologies)
Programming
2019
Connecting the DOTS: The Unity Data-Oriented Technology Stack (Presented...
by Mike Acton
(Unity Technologies)
Programming
2019
Conquering the Creative Challenges in 'Marvel's Spider-Man'
by Bryan Intihar
(Insomniac Games)
Design
2019
Conquering the Creative Challenges in 'Marvel's Spider-Man'
by Bryan Intihar
(Insomniac Games)
Design
2019
Content Design & Marketing Tactics for Successful Pre-Order Campaigns (P...
by Alexander Menshikov
(Xsolla, Inc.)
Business & Marketing
2019
Content Design & Marketing Tactics for Successful Pre-Order Campaigns (P...
by Alexander Menshikov
(Xsolla, Inc.)
Business & Marketing
2019
Content Fueled Gameplay Programming in 'Frostpunk'
by Aleksander Kauch
(11 bit studios)
Programming
2019
Content Fueled Gameplay Programming in 'Frostpunk'
by Aleksander Kauch
(11 bit studios)
Programming
2019
Content Fueled Gameplay Programming in 'Frostpunk'
by Aleksander Kauch
(11 bit studios)
Programming
2019
Controller to Display Latency in 'Call of Duty'
by Akimitsu Hogge
(Activision)
Programming
2019
Controller to Display Latency in 'Call of Duty'
by Akimitsu Hogge
(Activision)
Programming
2019
Controller to Display Latency in 'Call of Duty'
by Akimitsu Hogge
(Activision)
Programming
2019
Controlling the Future: The Power of Input Devices in the VR/AR Generati...
by Gary Yamamoto
(Finch Technologies)
Design
2019
Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content
by Lisy Kane
(League of Geeks)
Independent Games Summit
2019
Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content
by Lisy Kane
(League of Geeks)
Independent Games Summit
2019
Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content
by Lisy Kane
(League of Geeks)
Independent Games Summit
2019
Costume in Games: Integrating a Costume Designer into the Character Pipe...
by Heli Salomaa
(Independent)
Visual Arts
2019
Costume in Games: Integrating a Costume Designer into the Character Pipe...
by Heli Salomaa
(Independent)
Visual Arts
2019
Costume in Games: Integrating a Costume Designer into the Character Pipe...
by Heli Salomaa
(Independent)
Visual Arts
2019
Cracking Collaboration: Insights and Best Practices for Effective Co-Devs
by Liko-Paul Pinsonnault
(Wargaming)
Production & Team Management
2019
Cracking Collaboration: Insights and Best Practices for Effective Co-Devs
by Liko-Paul Pinsonnault
(Wargaming)
Production & Team Management
2019
Cracking Collaboration: Insights and Best Practices for Effective Co-Devs
by Liko-Paul Pinsonnault
(Wargaming)
Production & Team Management
2019
Creating a Deeper Emotional Connection: The Cinematography of 'God of War'
by Dori Arazi
(Sony Santa Monica Studio)
Visual Arts
2019
Creating a Deeper Emotional Connection: The Cinematography of 'God of War'
by Dori Arazi
(Sony Santa Monica Studio)
Visual Arts
2019
Creating a Scalable and Destructible World in 'Hitman 2' (Presented by I...
by James Vango
(IO Interactive)
Programming
2019
Creating a Scalable and Destructible World in 'Hitman 2' (Presented by I...
by James Vango
(IO Interactive)
Programming
2019
Creating Captivating and Simple Visuals: The Power of Intentional Design
by Dan Cox
(Blizzard Entertainment)
Visual Arts
2019
Creating Captivating and Simple Visuals: The Power of Intentional Design
by Dan Cox
(Blizzard Entertainment)
Visual Arts
2019
Creating Customized Game Events with Machine Learning (Presented by Amazon)
by Africa Perianez
(Yokozuna Data)
Programming
2019
Creating Customized Game Events with Machine Learning (Presented by Amazon)
by Africa Perianez
(Yokozuna Data)
Programming
2019
Creating Hard Surface Materials in Substance Designer (Presented by Subs...
by Jonathan Benainous
(WB Games Montreal)
Visual Arts
2019
Creating Hard Surface Materials in Substance Designer (Presented by Subs...
by Jonathan Benainous
(WB Games Montreal)
Visual Arts
2019
Creating High Performing Teams: Cast an Ensemble
by Heini Kaihu
(Rovio)
Production & Team Management
2019
Creating High Performing Teams: Cast an Ensemble
by Heini Kaihu
(Rovio)
Production & Team Management
2019
Creating Instant Games with DOTS: Project Tiny (Presented by Unity Techn...
by Etienne Whittom
(Unity Technologies)
Programming
2019
Creating Instant Games with DOTS: Project Tiny (Presented by Unity Techn...
by Etienne Whittom
(Unity Technologies)
Programming
2019
Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK ...
by Avery Kuo
(HTC VIVE)
Audio
2019
Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK ...
by Avery Kuo
(HTC VIVE)
Audio
2019
Creating Player Engagement Through Content, Competition, and Conversatio...
by Greg Roberts
(Alexa Games)
Programming
2019
Creating Player Engagement Through Content, Competition, and Conversatio...
by Greg Roberts
(Alexa Games)
Programming
2019
Creating Real-Time VFX with the Visual Effect Graph (Presented by Unity ...
by Julien Fryer
(Unity Technologies)
Visual Arts
2019
Creating Real-Time VFX with the Visual Effect Graph (Presented by Unity ...
by Julien Fryer
(Unity Technologies)
Visual Arts
2019
Critiquing Game Visuals: Common Problems and How to Solve Them
by Ally Overton
(Spry Fox)
Independent Games Summit
2019
Critiquing Game Visuals: Common Problems and How to Solve Them
by Ally Overton
(Spry Fox)
Independent Games Summit
2019
Critiquing Game Visuals: Common Problems and How to Solve Them
by Ally Overton
(Spry Fox)
Independent Games Summit
2019
Cursed Problems in Game Design
by Alex Jaffe
(Riot Games)
Design
2019
Cursed Problems in Game Design
by Alex Jaffe
(Riot Games)
Design
2019
Cursed Problems in Game Design
by Alex Jaffe
(Riot Games)
Design
2019
Daily Active Humans: Finding the Balance Between Data and Human Nature
by Ben Webley
(Facebook)
Business & Marketing
2019
Daily Active Humans: Finding the Balance Between Data and Human Nature
by Ben Webley
(Facebook)
Business & Marketing
2019
Daily Active Humans: Finding the Balance Between Data and Human Nature
by Ben Webley
(Facebook)
Business & Marketing
2019
Data Informed Decisions with the Champions of 'League of Legends'
by Nathan Blau
(Riot Games)
Design
2019
Data Informed Decisions with the Champions of 'League of Legends'
by Nathan Blau
(Riot Games)
Design
2019
Data Informed Decisions with the Champions of 'League of Legends'
by Nathan Blau
(Riot Games)
Design
2019
Deconstructor of Fun: Breaking Down Top Mobile Games
by Adam Telfer
(Warner Brothers Interactive Entertainment)
Design
2019
Deconstructor of Fun: Breaking Down Top Mobile Games
by Adam Telfer
(Warner Brothers Interactive Entertainment)
Design
2019
Decorticating 'Dead Cells': A Business and Marketing Deep Dive
by Steve Filby
(IndieCatapult & Motion Twin)
Production & Team Management
2019
Decorticating 'Dead Cells': A Business and Marketing Deep Dive
by Steve Filby
(IndieCatapult & Motion Twin)
Production & Team Management
2019
Deep Learning Based Large Scale Inverse Kinematics Accelerated by Intel ...
by Hanyoung Jang
(Motion AI Team, NCSOFT))
Programming
2019
Deep Learning Based Large Scale Inverse Kinematics Accelerated by Intel ...
by Hanyoung Jang
(Motion AI Team, NCSOFT))
Programming
2019
Defying Expectations: 7 Lessons from 'The Sims FreePlay'
by Mavis Chan
(Electronic Arts)
Design
2019
Defying Expectations: 7 Lessons from 'The Sims FreePlay'
by Mavis Chan
(Electronic Arts)
Design
2019
Defying Expectations: 7 Lessons from 'The Sims FreePlay'
by Mavis Chan
(Electronic Arts)
Design
2019
Demo Derby: Music
by Emmanuel Lagumbay
(Lagumbay Music)
Audio
2019
Demo Derby: Music
by Emmanuel Lagumbay
(Lagumbay Music)
Audio
2019
Demo Derby: Sound Design
by Brian DiDomenico
(Freelance)
Audio
2019
Demo Derby: Sound Design
by Brian DiDomenico
(Freelance)
Audio
2019
Design by the Numbers: Using Data for Good
by Evan Losi
(Scopely)
Mobile Summit
2019
Design by the Numbers: Using Data for Good
by Evan Losi
(Scopely)
Mobile Summit
2019
Design by the Numbers: Using Data for Good
by Evan Losi
(Scopely)
Mobile Summit
2019
Design Philosophies and Lessons from Developing 'Merge Dragons!'
by Ray Mazza
(Gram Games)
Design
2019
Design Philosophies and Lessons from Developing 'Merge Dragons!'
by Ray Mazza
(Gram Games)
Design
2019
Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephan...
by Marianne Hayden
(Naughty Dog, Inc.)
Game Narrative Summit
2019
Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephan...
by Marianne Hayden
(Naughty Dog, Inc.)
Game Narrative Summit
2019
Design, Play, Disrupt: Curating the V&A's Videogame Exhibition
by Marie Foulston
(V&A)
Advocacy
2019
Design, Play, Disrupt: Curating the V&A's Videogame Exhibition
by Marie Foulston
(V&A)
Advocacy
2019
Design, Play, Disrupt: Curating the V&A's Videogame Exhibition
by Marie Foulston
(V&A)
Advocacy
2019
Designing 'Path of Exile' to Be Played Forever
by Chris Wilson
(Grinding Gear Games)
Design
2019
Designing 'Path of Exile' to Be Played Forever
by Chris Wilson
(Grinding Gear Games)
Design
2019
Designing 'Path of Exile' to Be Played Forever
by Chris Wilson
(Grinding Gear Games)
Design
2019
Designing 'Six Ages', a Storytelling Strategy Game
by David Dunham
(A Sharp, LLC)
Design
2019
Designing 'Six Ages', a Storytelling Strategy Game
by David Dunham
(A Sharp, LLC)
Design
2019
Designing 'Six Ages', a Storytelling Strategy Game
by David Dunham
(A Sharp, LLC)
Design
2019
Designing Gambit Mode in 'Destiny 2: Forsaken'
by Peter Sarrett
(Bungie)
Design
2019
Designing Gambit Mode in 'Destiny 2: Forsaken'
by Peter Sarrett
(Bungie)
Design
2019
Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'
by Alex Previty
(Insomniac Games)
Audio
2019
Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'
by Alex Previty
(Insomniac Games)
Audio
2019
Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'
by Alex Previty
(Insomniac Games)
Audio
2019
Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'
by Antti Summala
(Supercell)
Design
2019
Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'
by Antti Summala
(Supercell)
Design
2019
Developer Day Keynote: Platform Strategy for 2019 (Presented by HTC VIVE)
by Rikard Steiber
(HTC VIVE)
Business & Marketing
2019
Developer Day Keynote: Platform Strategy for 2019 (Presented by HTC VIVE)
by Rikard Steiber
(HTC VIVE)
Business & Marketing
2019
Developer Success in the Era of New Competing Digital Platforms (Present...
by Bjorn Book-Larsson
(HTC VIVE)
Business & Marketing
2019
Developer Success in the Era of New Competing Digital Platforms (Present...
by Bjorn Book-Larsson
(HTC VIVE)
Business & Marketing
2019
Developing a UX Mindset on Fortnite
by Celia Hodent
(Independent)
UX Summit
2019
Developing a UX Mindset on Fortnite
by Celia Hodent
(Independent)
UX Summit
2019
Developing a UX Mindset on Fortnite
by Celia Hodent
(Independent)
UX Summit
2019
Did You Have Fun? Analytics in 'Call of Duty'
by Dylan Rogerson
(Activision)
Design
2019
Did You Have Fun? Analytics in 'Call of Duty'
by Dylan Rogerson
(Activision)
Design
2019
Dinosaurs and Volcanoes: Roblox Education's 'Jurassic World' Challenge
by Genevieve Johnson
(Roblox)
Advocacy
2019
Dinosaurs and Volcanoes: Roblox Education's 'Jurassic World' Challenge
by Genevieve Johnson
(Roblox)
Advocacy
2019
Disintegrating Meshes with Particles in 'God of War'
by Rupert Renard
(Sony Santa Monica Studio)
Visual Arts
2019
Disintegrating Meshes with Particles in 'God of War'
by Rupert Renard
(Sony Santa Monica Studio)
Visual Arts
2019
Disintegrating Meshes with Particles in 'God of War'
by Rupert Renard
(Sony Santa Monica Studio)
Visual Arts
2019
Dispelling Common Player Behavior Myths (Presented by Fair Play Alliance)
by Natasha Miller
(Blizzard Entertainment)
Design
2019
Dispelling Common Player Behavior Myths (Presented by Fair Play Alliance)
by Natasha Miller
(Blizzard Entertainment)
Design
2019
Diversity and Inclusion Starter Kit
by Joahanna Thomas
(Avalanche Studios)
Advocacy
2019
Diversity and Inclusion Starter Kit
by Joahanna Thomas
(Avalanche Studios)
Advocacy
2019
Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Pr...
by Royal O'Brien
(Amazon)
Programming
2019
Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Pr...
by Royal O'Brien
(Amazon)
Programming
2019
Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Termin...
by Leighton Gray
(Fullbright)
Independent Games Summit
2019
Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Termin...
by Leighton Gray
(Fullbright)
Independent Games Summit
2019
Embracing the Co-Op Studio Model in Indie Games
by Scott Benson
(Night in the Woods)
Independent Games Summit
2019
Embracing the Co-Op Studio Model in Indie Games
by Scott Benson
(Night in the Woods)
Independent Games Summit
2019
Emotional Storytelling Through Music in 'Moss'
by Jason Graves
(Independent)
Audio
2019
Emotional Storytelling Through Music in 'Moss'
by Jason Graves
(Independent)
Audio
2019
Empowering Creators with the New Unity Render Pipeline (Presented by Uni...
by Andre McGrail
(Unity Technologies)
Visual Arts
2019
Empowering Creators with the New Unity Render Pipeline (Presented by Uni...
by Andre McGrail
(Unity Technologies)
Visual Arts
2019
Engage Your Audience in New Ways with YouTube on Stadia (Presented by Go...
by Catherine Hsiao
(Google)
Business & Marketing
2019
Engage Your Audience in New Ways with YouTube on Stadia (Presented by Go...
by Catherine Hsiao
(Google)
Business & Marketing
2019
Engaging VR Storytelling: A 'Moss' Postmortem
by Corinne Scrivens
(Polyarc)
Design
2019
Engaging VR Storytelling: A 'Moss' Postmortem
by Corinne Scrivens
(Polyarc)
Design
2019
Environment Design as Spatial Cinematography: Theory and Practice
by Miriam Bellard
(Rockstar North)
Design
2019
Environment Design as Spatial Cinematography: Theory and Practice
by Miriam Bellard
(Rockstar North)
Design
2019
Environmental Narrative: Telling Stories in Spaces Without Saying Anythi...
by Laura E. Hall
(Timberview Productions & Meridian Adventure Co.)
Game Narrative Summit
2019
Environmental Narrative: Telling Stories in Spaces Without Saying Anythi...
by Laura E. Hall
(Timberview Productions & Meridian Adventure Co.)
Game Narrative Summit
2019
Esports Day: Coaching Good Sportsmanship in Esports: Teaching Players Be...
by Morgan Romine
(AnyKey)
Design
2019
Esports Day: Coaching Good Sportsmanship in Esports: Teaching Players Be...
by Morgan Romine
(AnyKey)
Design
2019
Esports Day: Course Correcting the Runaway Valuation of Esports
by Frank Fields
(CORSAIR)
Business & Marketing
2019
Esports Day: Course Correcting the Runaway Valuation of Esports
by Frank Fields
(CORSAIR)
Business & Marketing
2019
Esports Day: Course Correcting the Runaway Valuation of Esports
by Frank Fields
(CORSAIR)
Business & Marketing
2019
Esports Day: Diversity and Inclusion in Esports: Where It Is, Where It's...
by Phill Alexander
(Miami University)
Design
2019
Esports Day: Diversity and Inclusion in Esports: Where It Is, Where It's...
by Phill Alexander
(Miami University)
Design
2019
Esports Day: Diversity and Inclusion in Esports: Where It Is, Where It's...
by Phill Alexander
(Miami University)
Design
2019
Esports Day: Internationalizing Esports: How to Engage Players Across th...
by Walter Padilla
(Intersport)
Business & Marketing
2019
Esports Day: Internationalizing Esports: How to Engage Players Across th...
by Walter Padilla
(Intersport)
Business & Marketing
2019
Esports Day: Stop Living on 1HP: Health and Wellness in Esports
by Caitlin McGee
(1HP)
Design
2019
Esports Day: Stop Living on 1HP: Health and Wellness in Esports
by Caitlin McGee
(1HP)
Design
2019
Esports Day: Stop Living on 1HP: Health and Wellness in Esports
by Caitlin McGee
(1HP)
Design
2019
Esports Day: Storytelling in Esports: It's Pro Wrestling, with Data
by James Murff
(Rosemary Branch)
Design
2019
Esports Day: Storytelling in Esports: It's Pro Wrestling, with Data
by James Murff
(Rosemary Branch)
Design
2019
Esports Day: University Esports Governance/Leadership: Varsity Programs ...
by Kurt Melcher
(Intersport)
Business & Marketing
2019
Esports Day: University Esports Governance/Leadership: Varsity Programs ...
by Kurt Melcher
(Intersport)
Business & Marketing
2019
Esports Day: WiFi Warriors: How Developers and Organizers Can Improve On...
by Ryan Stevenson
(Super Bit Machine)
Design
2019
Esports Day: WiFi Warriors: How Developers and Organizers Can Improve On...
by Ryan Stevenson
(Super Bit Machine)
Design
2019
Esports Day: WiFi Warriors: How Developers and Organizers Can Improve On...
by Ryan Stevenson
(Super Bit Machine)
Design
2019
Esports Rising: Understanding the Landscape to Start Your Career in Esports
by Kye Browning
(XLIVE)
Career Development
2019
Esports Rising: Understanding the Landscape to Start Your Career in Esports
by Kye Browning
(XLIVE)
Career Development
2019
Ethics in Artificial Intelligence
by Luke Dicken
(Zynga)
AI Summit
2019
Ethics in Artificial Intelligence
by Luke Dicken
(Zynga)
AI Summit
2019
Ethics in the Game Industry
by Celia Hodent
(Independent)
Advocacy
2019
Ethics in the Game Industry
by Celia Hodent
(Independent)
Advocacy
2019
Ethics in the Game Industry
by Celia Hodent
(Independent)
Advocacy
2019
Everyone Watching This Is Fired
by Mike Acton
(Unity Technologies)
Programming
2019
Everyone Watching This Is Fired
by Mike Acton
(Unity Technologies)
Programming
2019
Evolving Combat in 'God of War' for a New Perspective
by Mihir Sheth
(Sony Santa Monica Studio)
Design
2019
Evolving Combat in 'God of War' for a New Perspective
by Mihir Sheth
(Sony Santa Monica Studio)
Design
2019
Evolving Combat in 'God of War' for a New Perspective
by Mihir Sheth
(Sony Santa Monica Studio)
Design
2019
Evolving Emotional Storytelling in thatgamecompany's 'Sky'
by Jennie Kong
(thatgamecompany)
Game Narrative Summit
2019
Evolving Emotional Storytelling in thatgamecompany's 'Sky'
by Jennie Kong
(thatgamecompany)
Game Narrative Summit
2019
Evolving Emotional Storytelling in thatgamecompany's 'Sky'
by Jennie Kong
(thatgamecompany)
Game Narrative Summit
2019
Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Frien...
by Robert Mackenzie
(King)
Mobile Summit
2019
Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Frien...
by Robert Mackenzie
(King)
Mobile Summit
2019
Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Frien...
by Robert Mackenzie
(King)
Mobile Summit
2019
Experimental AI for Games
by Nicole He
(Independent)
AI Summit
2019
Experimental AI for Games
by Nicole He
(Independent)
AI Summit
2019
Experimental Gameplay Workshop
by Jongwoo Kim
(Kitfox Games)
Design
2019
Experimental Gameplay Workshop
by Jongwoo Kim
(Kitfox Games)
Design
2019
Experimental Gameplay Workshop
by Jongwoo Kim
(Kitfox Games)
Design
2019
Exploring the Blockchain with the Ubisoft Strategic Innovation Lab (Pres...
by Nicolas Pouard
(Ubisoft)
Business & Marketing
2019
Exploring the Blockchain with the Ubisoft Strategic Innovation Lab (Pres...
by Nicolas Pouard
(Ubisoft)
Business & Marketing
2019
Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)
by Oles Shyshkovtsov
(4A Games)
Programming
2019
Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)
by Oles Shyshkovtsov
(4A Games)
Programming
2019
Exploring the Tech and Design of 'Noita'
by Petri Purho
(Nolla Games)
Independent Games Summit
2019
Exploring the Tech and Design of 'Noita'
by Petri Purho
(Nolla Games)
Independent Games Summit
2019
Extreme Makeover Game School Edition: Do It with or without a Grant
by Toni Pizza
(NYU Game Center)
Educators Summit
2019
Extreme Makeover Game School Edition: Do It with or without a Grant
by Toni Pizza
(NYU Game Center)
Educators Summit
2019
Extreme Makeover Game School Edition: Do It with or without a Grant
by Toni Pizza
(NYU Game Center)
Educators Summit
2019
Failure Workshop 2019
by Jon Remedios
(Actual Humans)
Independent Games Summit
2019
Failure Workshop 2019
by Jon Remedios
(Actual Humans)
Independent Games Summit
2019
Failure Workshop 2019
by Jon Remedios
(Actual Humans)
Independent Games Summit
2019
Fair Play Alliance Keynote (Presented by Fair Play Alliance)
by Chris Priebe
(Two Hat Security)
Design
2019
Fair Play Alliance Keynote (Presented by Fair Play Alliance)
by Chris Priebe
(Two Hat Security)
Design
2019
Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
by Olivia Wood
(Failbetter Games)
Production & Team Management
2019
Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
by Olivia Wood
(Failbetter Games)
Production & Team Management
2019
Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
by Olivia Wood
(Failbetter Games)
Production & Team Management
2019
Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
by Drew Rechner
(Ubisoft Massive)
AI Summit
2019
Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
by Drew Rechner
(Ubisoft Massive)
AI Summit
2019
Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
by Drew Rechner
(Ubisoft Massive)
AI Summit
2019
First Light - Bringing Doom to Stadia (Presented by Google)
by Dustin Land
(id Software)
Programming
2019
Follow the DOTS: Presenting the 2019 Roadmap (Presented by Unity Technol...
by Martin Gram
(Unity Technologies)
Programming
2019
Follow the DOTS: Presenting the 2019 Roadmap (Presented by Unity Technol...
by Martin Gram
(Unity Technologies)
Programming
2019
Fostering an Online Community: A Beginner's Guide to Success
by Andrew Stalbow
(Seriously)
Business & Marketing
2019
Fostering an Online Community: A Beginner's Guide to Success
by Andrew Stalbow
(Seriously)
Business & Marketing
2019
Frag You, Pay Me: Getting Started with Salary Negotiation
by Tara Brannigan
(5CA)
Career Development
2019
Frag You, Pay Me: Getting Started with Salary Negotiation
by Tara Brannigan
(5CA)
Career Development
2019
Frag You, Pay Me: Getting Started with Salary Negotiation
by Tara Brannigan
(5CA)
Career Development
2019
Freelance Music Design and Beyond
by Guy Whitmore
(Foxface Rabbitfish, LLC)
Audio
2019
Freelance Music Design and Beyond
by Guy Whitmore
(Foxface Rabbitfish, LLC)
Audio
2019
Freelancing: How to Live the Dream and Avoid the Nightmare
by Greg Buchanan
(Independent)
Career Development
2019
Freelancing: How to Live the Dream and Avoid the Nightmare
by Greg Buchanan
(Independent)
Career Development
2019
From the Trenches: Moving the Diversity Needle in Community Management
by Regina Walton
(Toyota Motor North America/SFTech4Good)
Community Management Summit
2019
From the Trenches: Moving the Diversity Needle in Community Management
by Regina Walton
(Toyota Motor North America/SFTech4Good)
Community Management Summit
2019
From the Trenches: Moving the Diversity Needle in Community Management
by Regina Walton
(Toyota Motor North America/SFTech4Good)
Community Management Summit
2019
From Trumpets to Transients: A Composer's Guide to Sound Design
by Emmanuel Lagumbay
(Lagumbay Music)
Audio
2019
From Trumpets to Transients: A Composer's Guide to Sound Design
by Emmanuel Lagumbay
(Lagumbay Music)
Audio
2019
From Trumpets to Transients: A Composer's Guide to Sound Design
by Emmanuel Lagumbay
(Lagumbay Music)
Audio
2019
From Zero to Hero: Visualizing Player Progression within UI/UX
by Steph Chow
(XAMA Creative)
UX Summit
2019
From Zero to Hero: Visualizing Player Progression within UI/UX
by Steph Chow
(XAMA Creative)
UX Summit
2019
From Zero to Hero: Visualizing Player Progression within UI/UX
by Steph Chow
(XAMA Creative)
UX Summit
2019
Galaxy GameDev: Bringing Maximum Boost to Mobile Games (Presented by Sam...
by Jungwoo Kim
(Samsung Electronics)
Programming
2019
Galaxy GameDev: Bringing Maximum Boost to Mobile Games (Presented by Sam...
by Jungwoo Kim
(Samsung Electronics)
Programming
2019
Game Discoverability Day: Building a Community for Your Game from Scratch
by Mike Rose
(No More Robots)
Business & Marketing
2019
Game Discoverability Day: Building a Community for Your Game from Scratch
by Mike Rose
(No More Robots)
Business & Marketing
2019
Game Discoverability Day: Crowdfunding Your Video Game in 2019
by Thomas Bidaux
(ICO Partners)
Business & Marketing
2019
Game Discoverability Day: Crowdfunding Your Video Game in 2019
by Thomas Bidaux
(ICO Partners)
Business & Marketing
2019
Game Discoverability Day: Crowdfunding Your Video Game in 2019
by Thomas Bidaux
(ICO Partners)
Business & Marketing
2019
Game Discoverability Day: Discoverability from Day Zero
by Felix Kramer
(Fellow Traveller)
Business & Marketing
2019
Game Discoverability Day: Discoverability from Day Zero
by Felix Kramer
(Fellow Traveller)
Business & Marketing
2019
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mob...
by Luke Schneider
(Radiangames)
Business & Marketing
2019
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mob...
by Luke Schneider
(Radiangames)
Business & Marketing
2019
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mob...
by Luke Schneider
(Radiangames)
Business & Marketing
2019
Game Discoverability Day: Getting Your PC/Console Game Noticed: A Compre...
by Joel Dreskin
(Independent)
Business & Marketing
2019
Game Discoverability Day: Getting Your PC/Console Game Noticed: A Compre...