 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
                
                                    
                        by Jason Scott
                                                    (Volition)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (104) Know Your Players: An In-Depth Look at Player Behavior and Consume...
                
                                    
                        by Jason Scott
                                                    (Volition)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (105) Core Techniques and Algorithms in Shader Programming
                
                                    
                        by Matthias Wloka
                                                    (Visual Concepts, TakeTwo Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (105) Core Techniques and Algorithms in Shader Programming
                
                                    
                        by Matthias Wloka
                                                    (Visual Concepts, TakeTwo Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (109) Casual Games Summit 101
                
                                    
                        by John Welch
                                                    (Making Fun)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (205) Large-scale Engineering for Online and Offline Games
                
                                    
                        by Neil Kirby
                                                    (Alcatel-Lucent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (206) Autodesk 3ds Max 9: Advanced Techniques for Next-gen Pipelines
                
                                    
                        by Neil Kirby
                                                    (Alcatel-Lucent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (304) Independent Games Summit
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (304) Independent Games Summit
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                (Canceled) Best Practices to Help You Take Control of Your Game Development
                
                                    
                        by Grady Booch
                                                    (IBM)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                10 Steps to Success in Outsourcing Contracts
                
                                    
                        by Vincent Scheurer
                                                    (Sarassin LLP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D in 3D: Rendering Anaglyph Stereographics in Real-time
                
                                    
                        by Bruce Oberg
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D in 3D: Rendering Anaglyph Stereographics in Real-time
                
                                    
                        by Bruce Oberg
                                                    (Sucker Punch Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                3D Tricks: Engineering Innovation on the Nintendo DS
                
                                    
                        by Chuck Homic
                                                    (Vicarious Visions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                4D in Zero Space: Living Games with Procedural Textures
                
                                    
                        by Sebastien Deguy
                                                    (Allegorithmic)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                7th Annual Game Developers Choice Awards
                
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                9th Annual Independent Games Festival Awards
                
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                A LocoRoco Postmortem: Making Happiness into Gameplay
                
                                    
                        by Tsutomu Kouno
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Advanced Audio Techniques for Racing Games: Creating Audio for Forza Mot...
                
                                    
                        by Mike Caviezel
                                                    (Turn 10 Studios, Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Advanced Audio Techniques in UnrealEngine3
                
                                    
                        by Carlo Vogelsang
                                                    (Creative Labs, Inc)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Advanced Granular Synthesis for Next Generation Games
                
                                    
                        by Leonard Paul
                                                    (Lotus Audio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Agile Game Development
                
                                    
                        by Clinton Keith
                                                    (Clinton Keith Consulting)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Art Department Confidential
                
                                    
                        by Seth Spaulding
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Art Department Confidential
                
                                    
                        by Seth Spaulding
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Autodesk 3ds Max and Autodesk Maya: Advanced Animation Techniques
                
                                    
                        by Tony Lewellen
                                                    (Midway Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Automatic Generation of Dynamics Models
                
                                    
                        by John Ratcliff
                                                    (Simutronics Corporation)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Bend Microsoft Project to Your Will
                
                                    
                        by Mike McShaffry
                                                    (Red Fly Studio)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Bookworm Adventures Post-Mortem
                
                                    
                        by Tysen Henderson
                                                    (PopCap Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Building The Future Of Indie Games
                
                                    
                        by Simon Carless
                                                    (Independent Games Festival)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Censorship of Video Game Content: Time to Fight Back
                
                                    
                        by Lawrence Walters
                                                    (Weston, Garrou, Walters & Mooney)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Challenging Everyone: Dynamic Difficulty Deconstructed
                
                                    
                        by Ken Harward
                                                    (TrueThought LLC)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Challenging Everyone: Dynamic Difficulty Deconstructed
                
                                    
                        by Ken Harward
                                                    (TrueThought LLC)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Cinematic Game Design II: Storytelling
                
                                    
                        by Marty Stoltz
                                                    (Midway Games Chicago)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Classroom to the Console: The Autobiography of flOw
                
                                    
                        by Kellee Santiago
                                                    (thatgamecompany)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                COLLADA in Console Game Production
                
                                    
                        by Kellee Santiago
                                                    (thatgamecompany)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Comparing First-Generation Drama Engines
                
                                    
                        by Patrick Dugan
                                                    (True Vacuum)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Console Wars: Issues for the First Two Years of Next-gen
                
                                    
                        by Don Daglow
                                                    (Don Daglow Interactive Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Controlling an Entire Theatre of War: The Development of Supreme Commander
                
                                    
                        by Chris Taylor
                                                    (Gas Powered Games Corp.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Copycats and Copyrights: Solving the Casual Games Puzzle
                
                                    
                        by Stephen Rubin
                                                    (Law Office of Stephen Rubin)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Cross Application Asset Creation for LAIR: From Characters to Clouds
                
                                    
                        by Mark Teare
                                                    (Factor 5)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Design Principles for Casual Games
                
                                    
                        by Nick Fortugno
                                                    (Playmatics)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Designing Next Generation Connected Games
                
                                    
                        by Scott Foe
                                                    (Nokia)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Diversity: The Window of Opportunity (Day One)
                
                                    
                        by Joseph Saulter
                                                    (Entertainment Arts Research)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Dragged Kicking and Screaming: Source Multicore
                
                                    
                        by Tom Leonard
                                                    (Valve Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Early Stage Funding for Independent Development Studios and Gaming
Star...
                
                                    
                        by Matthew Le Merle
                                                    (Keiretsu Capital, Concept Art House)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Embodied Agents in Dynamic Worlds
                
                                    
                        by Bryan Stout
                                                     
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Episodic Gaming For Indies
                
                                    
                        by Dave Grossman
                                                    (Telltale Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Feud No More: Learning to Love the Hybrid Web/Download Casual Game
                
                                    
                        by David Fox
                                                    (iWin)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                From the Frontline of Outsourcing: The Lessons Never End
                
                                    
                        by Kristine Coco
                                                    (ngmoco:))
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Game Accessibility & Developers with Disabilities Group Gathering
                
                                    
                        by Michelle Hinn
                                                    (IGDA Game Accessibility Special Interest Group)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Game Accessibility & Developers with Disabilities Group Gathering
                
                                    
                        by Michelle Hinn
                                                    (IGDA Game Accessibility Special Interest Group)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Game Design in Agile Development
                
                                    
                        by Rory McGuire
                                                    (High Moon Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Hair Styling: A Teenager's Dream, An Artist's Nightmare
                
                                    
                        by Peter Woytiuk
                                                    (BioWare Corp.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                How to Convert to Data-driven Audio and What Can Go Wrong
                
                                    
                        by Tomas Neumann
                                                    (Crytek)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                If You're Scared That Others Will Find Out You Don't Know How To Be a Ma...
                
                                    
                        by Mark Horstman
                                                    (Manager Tools)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Indie Developers Group Gathering
                
                                    
                        by Tom Arundel
                                                    (Introversion Software)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Indie Prototyping, Braid, & Making Innovative Games
                
                                    
                        by Jonathan Blow
                                                    (Number None, Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Innovation in Indie Games
                
                                    
                        by Jonathan Mak
                                                    (Queasy Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Interactive Cinematography
                
                                    
                        by Thiery Adam
                                                    (Ludia Inc.)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                IP: Creating It, Using It, and Keeping It
                
                                    
                        by S. Gregory Boyd
                                                    (Davis & Gilbert LLP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Is Jimi Hendrix a Good Level Designer?
                
                                    
                        by Eric Brosius
                                                    (Harmonix Music Systems, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Is There Anything Comparable to Spherical Harmonics But Simpler?
                
                                    
                        by Tien-Tsin Wong
                                                    (The Chinese University of Hong Kong)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                It's More Than Making Coffee: Interns - How to Grow Your Team From the G...
                
                                    
                        by Greg Foertsch
                                                    (Firaxis Games)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                It's More Than Making Coffee: Interns - How to Grow Your Team From the G...
                
                                    
                        by Greg Foertsch
                                                    (Firaxis Games)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Lead Artists/Art Directors Roundtable (Day Three)
                
                                    
                        by Seth Spaulding
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Legal Issues Affecting The Creation And Implementation Of DRM Systems
                
                                    
                        by Gabriel Ramsey
                                                    (Orrick, Herrington & Sutcliffe LLP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Legal Issues Affecting The Creation And Implementation Of DRM Systems
                
                                    
                        by Gabriel Ramsey
                                                    (Orrick, Herrington & Sutcliffe LLP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Legal Ramifications of User-Created Content in Open and Closed Virtual W...
                
                                    
                        by Sean Kane
                                                    (Pillsbury Winthrop Shaw Pittman LLP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                LGBT Group Gathering
                
                                    
                        by Jeb Havens
                                                    (Google)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Magic Lessons: Designing and Balancing Game Objects
                
                                    
                        by Robert Gutschera
                                                    (AristoDigital)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Magic Lessons: Designing and Balancing Game Objects
                
                                    
                        by Robert Gutschera
                                                    (AristoDigital)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Making An Indie MMO
                
                                    
                        by Daniel James
                                                     
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Managing Audio in 3rd Party Development
                
                                    
                        by Alexander Brandon
                                                    (Heatwave Interactive)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Mapping Your Corporate Geomorphology
                
                                    
                        by Casey O'Donnell
                                                    (University of Georgia)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Marketing For Indies
                
                                    
                        by Russell Carroll
                                                    (Reflexive Entertainment/Game Tunnel)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Meeting Players Halfway: Using Adaptive Systems to Prevent Player Frustr...
                
                                    
                        by Lida Tang
                                                    (Irrational Games, LLC)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                More Than Just A Pretty Map - Creating Next-Generation Materials for LAIR
                
                                    
                        by Matthias Worch
                                                    (LucasArts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Multichannel Audio: Techniques for a Hi-Def Experience
                
                                    
                        by Bryan Pearson
                                                    (Treyarch)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Music Business Issues '07 (Day Two)
                
                                    
                        by Rich Goldman
                                                    (RipTide Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Narrative Landscapes: Shaping Player Experience through World Geometry
                
                                    
                        by Brian Upton
                                                    (SCEA)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Next Generation Public Relations Panel
                
                                    
                        by Josh Resnick
                                                    (Pandemic Studios)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                OpenGL ES 2.0: Start Developing Now
                
                                    
                        by Dan Ginsburg
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Optimising Player Experience with Music: Soundtrack vs. Personal Choice
                
                                    
                        by Dan Ginsburg
                                                    (AMD)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Our Journey From Narbacular Drop To Portal
                
                                    
                        by Kim Swift
                                                    (Airtight Games)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Physics Games Go Indie
                
                                    
                        by Matthew Wegner
                                                    (Flashbang Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Physics on Next Gen Platforms (Day Two)
                
                                    
                        by David Wu
                                                    (Microsoft Game Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Planning for a Soft Landing: Negotiating Termination Clauses in Game Dev...
                
                                    
                        by Jim Charne
                                                    (Law Offices James I Charne)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Postmortem: Gastronaut Studios' Small Arms
                
                                    
                        by Jacob Van Wingen
                                                    (Gastronaut Studios LLC)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Postmortems: Game, Franchise & Company
                
                                    
                        by Lee Crawford
                                                    (TwoFish)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Pre-computed Light Carving into Meshes
                
                                    
                        by Stephan Etienne
                                                    (High Moon Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Predicting the Future: Effective Project Scheduling Tools and Techniques
                
                                    
                        by Duane Webb
                                                    (BioWare Corp)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Presenting PLAYSTATION® Edge: Advanced Graphics Tools and Technologie...
                
                                    
                        by Mark Cerny
                                                    (Cerny Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Producing Quality of Life: The Producer's Responsibility (Day One)
                
                                    
                        by Heather Chandler
                                                    (Media Sunshine, Inc.)
                                            
                                
                IGDA
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Projection Matrix Tricks
                
                                    
                        by Eric Lengyel
                                                    (Terathon Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                PS3 Audio: More Than Extra Channels
                
                                    
                        by Jason Page
                                                    (SCEE R&D)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                PS3: Audio Development From the Trenches
                
                                    
                        by Marc Schaefgen
                                                    (The Sound Department, Austin)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Realtime Physically Based Sound Synthesis for Games
                
                                    
                        by Nikunj Raghuvanshi
                                                    (Microsoft Research)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Realtime Physically Based Sound Synthesis for Games
                
                                    
                        by Nikunj Raghuvanshi
                                                    (Microsoft Research)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Saints Row Multiprocessing Architecture
                
                                    
                        by Randall Turner
                                                    (Volition Inc)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Scarface: Sound Design and Mixing Using a Post Production Audio Model
                
                                    
                        by Rob Bridgett
                                                    (Radical Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Security and Privacy in Games (Day Three)
                
                                    
                        by Elonka Dunin
                                                    (Simutronics Corp.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Security and Privacy in Games (Day Three)
                
                                    
                        by Elonka Dunin
                                                    (Simutronics Corp.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Security and Privacy in Games (Day Two)
                
                                    
                        by Elonka Dunin
                                                    (Simutronics Corp.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Shared Technology at Rare: Good and Bad
                
                                    
                        by Tom Grove
                                                    (Rare Ltd / Microsoft Game Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Skinning with Dual Quaternions
                
                                    
                        by Ladislav Kavan
                                                    (Trinity College Dublin)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Sort-Independent Alpha Blending
                
                                    
                        by Houman Meshkin
                                                    (Perpetual Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Sphere Maps With the Near-equal Solid-angle Property
                
                                    
                        by Tien-Tsin Wong
                                                    (The Chinese University of Hong Kong)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Stay on Top of Your Game: Practical Career Advice from an HR Insider
                
                                    
                        by Fiona Cherbak
                                                    (VP of Business Development, GameX)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Tech-Art Driven Shader Pipelines in 3dsmax
                
                                    
                        by Raymond Stewart
                                                    (Volition Inc)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Technical Artist Roundtable (Day Two)
                
                                    
                        by Jeff Hanna
                                                    (Volition, Inc)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Ten Games You Need to Play: The Digital Game Canon
                
                                    
                        by Henry Lowood
                                                    (Stanford University)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Ten Games You Need to Play: The Digital Game Canon
                
                                    
                        by Henry Lowood
                                                    (Stanford University)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Art of Orchestration: Part Deux!
                
                                    
                        by Lennie Moore
                                                    (3l33t Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Challenges of Designing First-Person Melee Combat
                
                                    
                        by Raphael Colantonio
                                                    (Arkane Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Creation of SAINTS ROW's Open World Cityscape: Stilwater
                
                                    
                        by Jason Hayes
                                                    (NC Soft Carbine)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Future of Innovative Studios: Team and Tools Behind Alan Wake
                
                                    
                        by Lasse Seppanen
                                                    (Remedy Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Future of Storytelling In Next-Generation Game Development
                
                                    
                        by Warren Spector
                                                    (Junction Point Studios)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Game Attorney's Developer Deal Roundtable (Day Two)
                
                                    
                        by Tom Buscaglia
                                                    (Dev Biz, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Game Studies Download: Top 10 Research Findings
                
                                    
                        by Jane McGonigal
                                                    (Social Chocolate)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Importance of Audio In Gaming: Investing in Next Generation Sound
                
                                    
                        by Martin H. Klein
                                                    (Audiokinetic)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The New Alternate Reality Games
                
                                    
                        by Adrian Hon
                                                    (Six to Start)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The New Way of Financing: Maximizing the Value of Your IP Assets
                
                                    
                        by Andrew Katz
                                                    (Mitchell Silberberg & Knupp LLP)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Road From Zoombiniville
                
                                    
                        by Andrew Katz
                                                    (Mitchell Silberberg & Knupp LLP)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Secret Garden: Mobile Games and The 4% Addressable Market Who Love Them
                
                                    
                        by John Szeder
                                                    (Mofactor)
                                            
                                
                Vision
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Square-Enix Approach to Localization
                
                                    
                        by Richard Mark Honeywood
                                                    (Square Enix)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Videogame Piracy Problem:  Fifteen Men on a Dead Man's Chest
                
                                    
                        by Todd Hollenshead
                                                    (ID SOFTWARE, INC.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                The Videogame Piracy Problem:  Fifteen Men on a Dead Man's Chest
                
                                    
                        by Todd Hollenshead
                                                    (ID SOFTWARE, INC.)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Theme Song: Make Your Soundtrack Stand Out
                
                                    
                        by Zak Belica
                                                    (Electronic Arts)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Theory into Practice: Single Player RTS design for Company of Heroes
                
                                    
                        by Joshua Mosqueira
                                                    (Ubisoft Montreal)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Three Approaches to Halo-style Behavior Tree AI
                
                                    
                        by Chris Hecker
                                                    (definition six, inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Tomb Raider: The Art of Epic Scoring
                
                                    
                        by Troels Folmann
                                                    (Tonehammer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Tool Developers Group Gathering
                
                                    
                        by Troels Folmann
                                                    (Tonehammer)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                TR1: C++ on the Move
                
                                    
                        by Pete Isensee
                                                    (Microsoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Under the Compiler's Hood: Supercharge Your PLAYSTATION3 Code
                
                                    
                        by Andy Thomason
                                                    (SN Systems)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Under the Compiler's Hood: Supercharge Your PLAYSTATION3 Code
                
                                    
                        by Andy Thomason
                                                    (SN Systems)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Understanding Emotions in FIFA 07: Telling a Different Story Every 90 Mi...
                
                                    
                        by Sebastian Enrique
                                                    (EA Canada)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Using Creative Design to Monetize Virtual Worlds (Three 20-minute lectures)
                
                                    
                        by Erik Bethke
                                                    (GoPets)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Using Creative Design to Monetize Virtual Worlds (Three 20-minute lectures)
                
                                    
                        by Erik Bethke
                                                    (GoPets)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Using Creative Design to Monetize Virtual Worlds (Three 20-minute lectures)
                
                                    
                        by Erik Bethke
                                                    (GoPets)
                                            
                                
                Business and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Why "Work-for-Hire" Doesn't Work for Composers: Concrete Steps to Improv...
                
                                    
                        by Jim Charne
                                                    (Law Offices James I Charne)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Womens Group Gathering
                
                                    
                        by Jennifer Boespflug
                                                    (Microsoft Game Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Writing For The Hero with a Thousand Faces - Storytelling Challenges and...
                
                                    
                        by Susan O\'Connor
                                                    (Susan O'Connor Writing Studio)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Writing Great Design Documents
                
                                    
                        by Damion Schubert
                                                    (Bioware Austin)
                                            
                                
                Game Design
                                             
                            
