Session Name: | Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2 |
Speaker(s): | Bronwen Grimes |
Company Name(s): | Valve Software |
Track / Format: | Visual Arts |
Overview: | Creating a bigger, better sequel for the same platform is a challenge. This visual arts presentation will discuss the use of shaders developed for the production of Left 4 Dead 2 to save time and memory, shipping a successful sequel inside of a single year. |