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Session Name:

Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2


Creating a bigger, better sequel for the same platform is a challenge. This visual arts presentation will discuss the use of shaders developed for the production of Left 4 Dead 2 to save time and memory, shipping a successful sequel inside of a single year.

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  • GDC 2010
  • Bronwen Grimes
  • Valve Software
  • free content
  • Visual Arts
  • Visual Arts