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Session Name:

Get Your Game out of my Movie! Interactive Storytelling in Mass Effect 2


This session will focus on the narrative design fundamentals used at BioWare and how they evolved for Mass Effect 2. During this lecture, Lead Cinematic Designer Armando Troisi will explore components of the games story design, problems encountered during implementation and design choices made for the product. One of the major themes of the session will be theoretical and practical application of interactivity storytelling in a modern video game. We will also explore a variety of methods and best practices used to harness, focus and shape this powerful narrative component into your next product.

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  • GDC 2010
  • Armando Troisi
  • BioWare
  • free content
  • Production
  • Production