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Session Name:

Make 'Em Laugh: Comedy in Games


It's common lore among actors that Dying is easy; comedy is hard. Games have the death thing covered, but laughs are tougher to come by. This panel will explore the challenges that face developers as they try to distill a sense of humor into their games. How do you program comedy? How much do you rely on script and voice acting? Can you engineer emergent humor? A panel of the industry's wittiest developers will discuss the methods they use to get a laugh without coming off as corny.

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  • GDC 2010
  • Rhianna Pratchett
  • Independent
  • Tim Schafer
  • Doublefine
  • John Teti
  • The A.V. Club
  • Sean Vanaman
  • Telltale Games
  • free content
  • Game Design
  • Design