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Session Name:

Control Inspiration


Why aren't more people playing flight sims? What inspires complicated controls and movement mechanics and what's the need? Mark Essen (Flywrench, The Thrill of Combat, Randy Balma: Municipal Abortionist) and Daniel Benmergui (Today I Die, I Wish I Were the Moon) talk about their design processes and why Jesus didn't tap.

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  • GDC 2010
  • Daniel Benmergui
  • Independent
  • Mark Essen
  • Independent
  • free content
  • Independent Games Summit
  • Independent Games