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Session Name:

Streaming Massive Environments from 0 to 200 MPH


Come to this session and learn about the processes used to produce and render the massive track environments in Forza Motorsport 3. Walking the pipeline from art to game the attendee will learn some of the key components of rendering massive detailed models at 60 frames per second with specific stops along the way discussing the details of Turn 10's strategies and practices to provide photo quality detail at racing speeds.

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  • GDC 2010
  • Chris Tector
  • Turn 10 Studios
  • free content
  • Programming
  • Programming