GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Better Movement Games Using Psychology: 5 Reasons Some Wii Games Are More Fun Than Others|
|Company Name(s):||NYU's Polytechnic Institute|
|Track / Format:||Game Design|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||It's hard to design great movement mechanics, even harder to produce a successful, well-reviewed movement-based game. Dismal reviews of Wii ports of many successful franchises show it's not enough to layer some moves on top of a conventional game design. Psychology is a powerful resource for success. This session provides important pieces of the puzzle, based on lab observations and over 10 years of research and consulting. Find out why imitating real-life movement is a double-edged sword, learn how to evoke powerful emotions in players, and hear about opportunities for innovation that can take your game to the next level.|