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Session Name:

The Complex Challenges of Intuitive Design


Lionhead Studios, like all other games developers, wants as many people as possible to enjoy playing their games. This means broadening the appeal of video games to encompass the casual gamer while, of course, not alienating the core gamer. Most developers are in agreement that the key to achieving this goal is to make games more accessible, while avoiding the dreaded 'dumbing down'.

Peter Molyneux will be demonstrating the approach that Lionhead are taking to this conundrum with an intuitive design approach that ensures that gamers of all abilities can quickly and easily immerse themselves in the game world. In particular Peter will challenge the validity of one long established game mechanic which Lionhead intends to replace with a more user friendly and modern iteration. This talk will be backed up with examples showing the progress of work (and the thought processes behind it) which Lionhead are undertaking in this area for Fable III.

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  • GDC 2010
  • Josh Atkins
  • Microsoft Games Studio
  • Peter Molyneux
  • Lionhead Studios
  • free content
  • Game Design
  • Design