|Session Name||Level Design in a Day: Best Practices from the Best in the Business|
|Speaker(s)||Neil Alphonso, Jim Brown, Joel Burgess, Ed Byrne, Forrest Dowling, Coray Seifert, Matthias Worch|
|Company Name(s)||Splash Damage, Epic Games, Bethesda Softworks, , Irrational Games, Arkadium, LucasArts|
|Track / Format||Visual Arts|
In this intense day-long tutorial, attendees will gain deep
insights from some of the most experienced level designers
in the industry. The tutorial will cover every aspect of the
level design process, from basic navigation and object
manipulation tips and tricks to best practices for encounter
design and level flow.
As the development discipline responsible for crafting the vastly important moment-to-moment player experience, a deep understanding of core level design principles becomes essential for level designers, game designers and design managers alike. Likewise, an intimate familiarity with the level creation process can be a massive advantage to producers, testers or artists.
This year's session will focus on the Unreal Engine, while subsequent years will focus on Source, Quake, and other popular engines.