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|Session Name:||The Games for Learning Institute: Research on Design Patterns for Effective Educational Games|
|Speaker(s):||John Nordlinger, Ken Perlin, Jan L. Plass|
|Company Name(s):||Microsoft Research, NYU, NYU|
|Track / Format:||Serious Games Summit|
What makes games fun and engaging, and how can these concepts be measured? The Games for Learning Institute (G4LI), a multi-institutional collaboration of 14 game design and education faculty from 8 universities, conducts research on design patterns for effective educational games.
This session will provide an update to the G4LI collaborators and research agenda, present educational games developed by G4LI, and describe the research methods used to evaluate these games in middle school settings. For these studies, G4LI researchers have developed an instrumented game design architecture that allows extensive user tracking, research methodologies to measure fun and engagement with a combination of biometric and behavioral data, and methods for integrated assessment of learning outcomes and learning strategies. This session will prove an overview of these activities.