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|Session Name:||Texture compression in real-time, using the GPU|
|Company Name(s):||Volition Inc. (THQ)|
|Track / Format:||Programming|
|Overview:||This session covers how to use the GPU on current consoles and DirectX 10.1 video cards in order to perform DXT texture compression. It presents a method that does not rely on GPU computation APIs or the presence of bit-wise math operations. Implementation details & optimizations per-platform will be discussed.|