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Session Name:

Texture compression in real-time, using the GPU


This session covers how to use the GPU on current consoles and DirectX 10.1 video cards in order to perform DXT texture compression. It presents a method that does not rely on GPU computation APIs or the presence of bit-wise math operations. Implementation details & optimizations per-platform will be discussed.

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  • GDC 2010
  • Jason Tranchida
  • Volition Inc. (THQ)
  • free content
  • Programming
  • Programming