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|Session Name:||3D Development Engine Shootout|
|Speaker(s):||Philip Belhassen, Mark DeLoura, David Helgason, Carl Jones, Joe Kreiner, Mark Rein|
|Company Name(s):||StoneTrip, Google, Unity Technologies, Crytek, Infernal Engine, Epic Games|
|Track / Format:||Technology|
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|Overview:||This session will discuss the benefits of off the shelf engines and editors for creating games versus home grown solutions. The goal is to give attendees a sense of what is available today in terms of engine technology, as well as the level of work required to optimize an engine for your specific target platform and game.|