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Session Name:

3D Development Engine Shootout


This session will discuss the benefits of off the shelf engines and editors for creating games versus home grown solutions. The goal is to give attendees a sense of what is available today in terms of engine technology, as well as the level of work required to optimize an engine for your specific target platform and game.

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  • GDC Europe 2010
  • Philip Belhassen
  • StoneTrip
  • Mark DeLoura
  • Google
  • David Helgason
  • Unity Technologies
  • Carl Jones
  • Crytek
  • Joe Kreiner
  • Infernal Engine
  • Mark Rein
  • Epic Games
  • free content
  • Technology
  • Programming