You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: 3D Development Engine Shootout
Speaker(s): Philip Belhassen, Mark DeLoura, David Helgason, Carl Jones, Joe Kreiner, Mark Rein
Company Name(s): StoneTrip, Google, Unity Technologies, Crytek, Infernal Engine, Epic Games
Track / Format: Technology

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: This session will discuss the benefits of off the shelf engines and editors for creating games versus home grown solutions. The goal is to give attendees a sense of what is available today in terms of engine technology, as well as the level of work required to optimize an engine for your specific target platform and game.

GDC Europe 2010

Philip Belhassen


Mark DeLoura


David Helgason

Unity Technologies

Carl Jones


Joe Kreiner

Infernal Engine

Mark Rein

Epic Games

free content