You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Rigged to Blow: Powerplay Pipeline for SplitSecond
Speaker(s): Matthew Rubin
Company Name(s): Black Rock Studio
Track / Format: Technology

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Authoring set pieces and destructible environments presents a unique set of challenges across code, art and design disciplines. This talk will describe the toolchain for producing the 'Powerplay' assets in SplitSecond. Each stage of the data-driven pipeline will be discussed, including: early prototyping, fracture modeling, rigging and animation, collision attachment, timeline and game event authoring, layering of audio and visual effects, real-time previewing and in-game play testing. Consideration will be given to front-end usability issues and streamlining the system for rapid iteration as well as back-end code concerns and runtime performance issues.

GDC Europe 2010

Matthew Rubin

Black Rock Studio

free content

Technology

Programming