|Minimalism and OSMOS: a Post-Mortem
|Eddy Boxerman, Andy Nealen
|Hemisphere Games, Hemisphere Games
|Track / Format:
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|OSMOS was developed over the course of four years. In this talk, Eddy Boxerman and Andy Nealen from Hemisphere Games will give an extensive Post-Mortem on the design successes and failures during the project's development cycle. The presentation will guide the audience through several iterations of the game, talk about interface design on different target platforms (PC vs. iPad), discuss their minimalist game design approach, and present features that didn't quite make the cut.