You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
Speaker(s): Grant Duncan
Company Name(s): Hello Games
Track / Format: Independent Games

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Hello Games was formed from four friends who have jacked in their day jobs of making multi-million selling games, including BURNOUT and BLACK, to produce their own independent title. Their first game JOE DANGER has been described as leaving every other download title trailing by Edge magazine and a 2010 IGF finalist. Grant Duncan, Art Director, will describe how they went from working on teams of hundreds for companies like EA to how they started from scratch to stand on their own. Topics include how merging big studio production and technology with small team flexibility can free indie developers to be more creative.

GDC China 2010

Grant Duncan

Hello Games

free content

Independent Games

Independent Games