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|Session Name:||The Server Technology of EVE Online: How to Cope with 300,000 Players in One World|
|Speaker(s):||Kristjan Valur Jonsson|
|Company Name(s):||CCP Games|
|Track / Format:||Online Games|
|Overview:||Most MMOGs separate their players onto multiple servers in order to scale; these servers are often called shards. The shards are essentially instances of the game world and the player base is thus broken into segments, based on which shard (server) they are playing on. EVE Online takes a different approach: the technology and the game is developed around the goal of one unified world. All the players log onto the same server cluster and play in the same world. This session will explore the technology developed by CCP to achieve this goal and discuss the technology choices made by CCP, focusing on the software side. Topics include Cluster Technology, Stackless Python, Networking and Database technology.|