You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Art of Estimating Programming Tasks
Speaker(s): Adriana Lopez
Company Name(s): BioWare
Track / Format: Global Game Development/Outsourcing

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Have you ever been asked to provide an estimate for a task only to be horribly wrong? ... it took you 2 to 10 times more than what you expected. We all have been there and the consequences are visible: projects missing dates, teams blocked by dependencies, and overtime, lots of overtime. The good news is that the battle is not over. With a couple of tools and a little bit of practice, each one of us can improve the quality of the estimates given for a project.

GDC China 2010

Adriana Lopez

BioWare

free content

Global Game Development/Outsourcing

Other