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Session Name:

Level Design in a Day: Best Practices from the Best in the Business


In this intense day-long tutorial, attendees will gain deep insights into the world of level design, delving into every aspect of the LD process, from early concept and white-boxing to narrative design and level design metrics.

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  • GDC China 2010
  • Matthias Worch
  • LucasArts
  • free content
  • Global Game Development/Outsourcing
  • Other