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|Session Name:||From Eden to 4am: My journey from Games to Interactive Art and Sound|
|Speaker(s):||Baiyon (Tomohisa Kuramitsu)|
|Track / Format:||Design|
|Overview:||Since the release of PixelJunkâ„¢ Eden in 2008, independent artist Baiyon has been working together with studio Q-Games towards a new kind of audio visual composer. The soon scheduled for releasePixelJunkâ„¢ 4am is something truly experimental and unlike anything before it. However treading new territory has forced Baiyon to employ some unconventional methods while directing 4am, in order to achieve its truly unique content. So how did all the parts in 4am come together? The visuals are directed by sound, which is in turn impacted by the player, but how are these all generated? Unique projects often require a unique approach to direction. Listen to Baiyon explain just how this amazing software was conceived and created using a performance video of 4am in action! Gain an insight into 4am's direction and how unique problems were overcome by working together with Q-Games.|