You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Get the Flash Player to view this session.

Session Name:

Some Tricks in Building the Economic System for MMO

Overview:

Since its launch of third-generation business model, Journey 2 has attracted wide attention not only for its 400,000 online players at the peak, but also for the success of the new business model, which has become a hot topic among game players as well as industry insiders. This presentation uses Journey 2 as an example to systematically explain how developers can build an effective economic system. It also covers the evolution of the business model of MMO games, explains the key factors for different phases of game development, shares with the audience how to accurately predict economic trends for game development, and how to create more effective economic system according to the ever changing situations. The speaker also shares the procedures and patterns in creating the economic system for Journey 2, and some tricks employed in the process.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC China 2011
  • Feng Tian
  • Shanghai Juiia Network Technology
  • free content
  • Social/Online Games
  • Other