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Session Name:

Production Culture: How Two and a Half Artists Completed the FX for Gears of War 3


In an time of ever-growing development teams, Epic Games prides itself on keeping its dev team a small as possible. In this presentation we will look at how two and a half artists managed to create FX for an entire AAA game, including cinematics.This presentation's focus will be on how Epic Game's 'production culture' made this possible and how deeply it reaches into all aspects of the company, from the hiring process to the software tools.

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  • GDC 2012
  • Francois Antoine
  • Epic Games, Inc.
  • free content
  • Production
  • Production