You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Ownership - Dragon Age Style
Speaker(s): Adriana Lopez
Company Name(s): BioWare
Track / Format: Production

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

True ownership, at all levels in a game company, is one of the main ingredients for making AAA titles. Most managers understand this. That's why the term is so widely used across all levels and disciplines. Especially since the introduction of Agile made "Product Owner" part of a project's vocabulary. That said, ownership is also one of the most misused terms in the industry. If you are calling someone an "owner" or if you are being called one, this talk is intended to clarify what that means.

We will discuss what is expected of our owners within the Dragon Age Franchise, what true ownership looks like and what are some of the common problems facing owners that we have found. The result, a fully engaged team that is able to deliver.

GDC 2012

Adriana Lopez

BioWare

free content

Production

Production