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Racing to the Finish: Content Production on Forza Motorsport 4


Producing content can be challenging, even on a small scale project. Managing production of over 500 cars and 26 unique tracks in less than 2 years, while working with studios across 4 countries, is a downright scary and daunting task. How did Turn 10 Studio manage this complexity for "Forza Motorsport 4" without getting buried in the overwhelming day-to-day details? This presentation covers the content production challenges encountered on a large-scale AAA title and how Turn 10 used new processes and technology to manage, schedule and scope our project to nail our ship date.

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  • GDC 2012
  • Tatyana Dyshlova
  • Microsoft Studios
  • Arthur Shek
  • Microsoft Studios (Turn 10)
  • free content
  • Production
  • Production