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Session Name:

CityVille: Lessons Learned & Tools Used to Run a Large Social Game


CityVille at its peak was one of the largest social gamse of all time as measured by monthly active users. All along, the team has made multiple code pushes a day. A little known fact about CityVille: Many of our smartest engineers don't work on game itself, though instead work on parts of the product that are invisible to the user. Specifically, a lot of the work behind CityVille has been about just building the right set of tools and the on improving the performance and server efficiency of the game. This session will go behind the scenes of the tools, performance, infrastructure and scaling work that has been silently been happening behind the scenes of CityVille, and talk about what happens behind the curtains to keep the show running.

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  • GDC Online 2012
  • Kartik Ayyar
  • Zynga
  • free content
  • Programming
  • Programming