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|Session Name:||Animation Bootcamp: Animating The 3rd Assassin|
|Company Name(s):||Ubisoft Montreal|
|Track / Format:||Visual Arts|
Assassin(’)s Creed II(’)s new-world organic environments presented an opportunity to update the animation throughout the game with revised systems of navigation, combat and crowdlife, as well as new additions like animal wildlife, moving ships and tree-running. This presentation covers the decision-making behind these various improvements, making Assassin's Creed III's new protagonist Connor even more fluid in motion than previous entries while maintaining the series trademark sense of weight and connection to the environment.
10-10:15am - Intro - Mike Jungbluth (Zenimax Online), Tim Borrelli (5th Cell) and Nate Walpole (Independent)
10:15-11:15am - Making an Audience Believe - Jalil Sadool (Dreamworks)
11:15am-12:15pm - It's Alive! Developing Animal/Creature Movement - Amy Drobeck (WB Games)
12:15-1:30pm - Lunch
1:30-2:30pm - How to Get the Most Out of Your Mocap - Simon Unger (Independent)
2:30-3:30pm - Animating the 3rd Assassin - Jonathan Cooper (Ubisoft Montreal)
3:30-4:30pm - Giving Purpose to 1st Person Animation - Ryan Duffin (EA/Danger Close)
4:30-4:45pm - Break
4:45-5:45pm - Designing A Performance - Ed Hooks (Acting for Animators) & Mike Jungbluth (Zenimax Online)
5:45-6:15pm - Q & A Roundtable - Tim Borrelli (5th Cell)